[Coco] Coco game engine demo
flexser at fiu.edu
Sun Feb 3 14:53:47 EST 2013
That's interesting and unexpected. Any idea why they chose 60000/1001
instead of 60 fps exactly as the NTSC standard frame rate?
On Sun, Feb 3, 2013 at 11:42 AM, Richard Goedeken
<Richard at fascinationsoftware.com> wrote:
> That is a very astute observation, and actually illustrates why my number is
> correct. The field rate for NTSC video is not exactly 60 fields/sec, but
> 59.94, or more precisely, 60000/1001.
>> Date: Sat, 2 Feb 2013 22:34:01 -0500
>> From: Arthur Flexser<flexser at fiu.edu>
>> The frame rate seems like it would only equal 16.683 milliseconds per
>> frame (at 60 frames per second) if you were using those jumbo seconds
>> that are made up of 1001 milliseconds each, no?
>> Nitpickingly yours,
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