[Coco] Coco game engine demo

Richard Goedeken Richard at fascinationsoftware.com
Sun Feb 3 11:37:53 EST 2013


Funny that you mention Defender.  I have a system that I built called the 
'Video Game Museum'.  It consists of a GUI that I wrote for selecting systems 
and games and about 15 modified emulators to run the games.  It has MAME for 
arcade games, and other emulators to emulate a bunch of different home 
computers (including the Coco of course), consoles, and handheld game units. 
Anyways, I have one of these at home and I built another one and brought it to 
the office for my work colleagues.  My boss probably plays at least 10 games 
of Defender on this machine every day.  It's a really hard game, but a lot of 
fun.  Lots of those old arcade machines used 6809s.

Richard

> Message: 6
> Date: Sat, 2 Feb 2013 23:59:01 -0500
> From: "Kip Koon"<computerdoc at sc.rr.com>
> Subject: Re: [Coco] Coco game engine demo
> To: "'CoCoList for Color Computer Enthusiasts'"<coco at maltedmedia.com>
> Message-ID:<000001ce01cb$2ef43bf0$8cdcb3d0$@sc.rr.com>
> Content-Type: text/plain;	charset="us-ascii"
>
> Richard,
> I love the demo of your horizontal scrolling engine.  Works in Mess great,
> but VCC v1.42, no so much.  It reminds me of Defender and Offender in my
> young years.  I really loved those games.  Recently, I found out Defender
> ran on multiple 6809s, no wonder I loved that game!  :)  Keep up the great
> work.
> Kip
>



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