[Coco] rogue

Blake Patterson blakespot at gmail.com
Mon Sep 24 20:57:34 EDT 2012


That char-based rogue for the CoCo is nice. I love Rogue on all
platforms. Here are some pretty pictures to look at:

http://www.flickr.com/photos/blakespot/6710836507/
http://www.flickr.com/photos/blakespot/6716495207/
http://www.flickr.com/photos/blakespot/6716383147/
http://www.flickr.com/photos/blakespot/2498797229/
http://www.flickr.com/photos/blakespot/3861209366/

And some (non-CoCo platform) links:
http://toucharcade.com/2009/02/20/a-look-at-dungeon-crawler-rogue-touch/
http://toucharcade.com/2010/03/24/sword-of-fargoal-gets-even-more-awesome-with-1-1-update/



bp


On Mon, Sep 24, 2012 at 8:33 PM, Bill Loguidice <bill at armchairarcade.com> wrote:
> Yep, Epyx released all of the versions of Rogue (though they did the
> co-publish thing with Tandy, as was the norm for CoCo stuff, but it was
> still in the standard Epyx packaging), though there was a PC version prior
> to Epyx picking up the property. What was neat about all the different
> versions for all the different platforms was that each game was implemented
> differently. While the basic cores were the same, of course, they each took
> a different approach to the visuals. The CoCo 3 had perhaps the most
> interesting approach in that there wasn't the type of difference between
> the 128K and 512K versions in terms of visuals. It just basically swapped
> in a fancier character set. Contrast that the Amiga and ST versions, for
> instance, which had full sprite-based graphics. You can see a few of the
> different implementations here:
> http://www.mobygames.com/game/rogue/screenshots
>
> ===================================================
> Bill Loguidice, Managing Director; Armchair Arcade,
> Inc.<http://www.armchairarcade.com>
> ===================================================
> Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
> Film <http://www.armchairarcade.com/film>; About me and other ways to get
> in touch <http://about.me/billloguidice>
> ===================================================
>
>
>
> On Mon, Sep 24, 2012 at 7:25 PM, Allen Huffman <alsplace at pobox.com> wrote:
>
>> On Sep 24, 2012, at 6:21 PM, Robert Hermanek <rhermanek at centurytel.net>
>> wrote:
>>
>> > Anyone know if any Rogue-like games were ever made for the coco?  Think
>> text based dungeon maze games like Moria... if one exists, I wanna play it.
>>  If none exist, might be a fun project for me.
>>
>> Rogue was made for the CoCo, and sold by Radio Shack. It was disk based
>> and for the CoCo 3. In 128K you had text characters, and with 512K it had
>> graphic representations of the characters (maybe just a different font).
>>
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