[Coco] Anyone still play text adventure games?

L. Curtis Boyle curtisboyle at sasktel.net
Wed May 25 18:16:32 EDT 2011


I don't know too much of the full history, but the Mark Data graphic adventures were after Sands of Egypt. The impressive thing about those is that they were able to run in 32K RAM off of tape (no loading chunks from disk as needed, like Sands and Dallas Quest).

L. Curtis Boyle
curtisboyle at sasktel.net



On May 25, 2011, at 4:08 PM, Nick Marentes wrote:

> > As someone that wrote the first Animated Graphics Adventure, ...
> > (Steve Bjork)
> 
> Let's not forget to mention James Garon and Ralph Burris who also are credited for this game in 1982.
> 
> Also, Frank Cohen has been credited for this game. Don't know the story here. Maybe he did the original design? On the Apple or Atari?
> 
> I don't know if it was the first "animated graphic adventure". The game doesn't appear to be well  known to the "outside world". I know Sierra's Mystery Fun House was released in 1980. I don't know if it was animated. I remember the excellent Mark Data series of animated graphic adventures but I think they came after Sands of Egypt?
> 
> It would be interesting to get the history of this. Can you shed any light here Steve?
> 
> > Now Dr. Sheldon Cooper (see The Big bang Theory) has a different opinion
> > about textual based Adventure games of the 1980's...
> >
> > "It runs on the world's more power graphics chip, imagination" (as Dr.
> > Sheldon Cooper points to his own head.)
> 
> I agree 101% with this.   :)
> 
> Nick
> 
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco




More information about the Coco mailing list