[Coco] Anyone still play text adventure games?

Steve Bjork 6809er at srbsoftware.com
Wed May 25 16:55:58 EDT 2011


Did not have a chance to comment on this postings since we were with 
Lori's family before and after the CoCofest  ...

As someone that wrote the first Animated Graphics Adventure, I feel that 
it helps sets the scene with the mood of the graphics.   The only reason 
why the first textual adventures did not use graphics because there was 
no graphics on the early system.  (Show me graphics that did not takes 
minutes to print on a teletype.)  On the flip side, the first adventure 
on the Atria 2600 was graphics only since text was so hard to do on the 
system with a small ROM.

Now Dr. Sheldon Cooper (see The Big bang Theory) has a different opinion 
about textual based Adventure games of the 1980's...

"It runs on the world's more power graphics chip, imagination"  (as Dr. 
Sheldon Cooper points to his own head.)

See http://www.youtube.com/watch?v=oEaODMt_NYQ&feature=related

Well, Animated Graphics are nice, but it's the story that holds once's 
imagination.

Steve (Sands of Egypt) Bjork


On 5/22/2011 4:01 PM, Steve Batson wrote:
> Just wondering if anyone still plays text adventures on the CoCo or any
> other computer for that matter. I used to love Bedlam. Years back, I was
> considering writing my own Text Adventure, but never got around to it. With
> all the cool graphics and sounds in games out there, think anyone would
> even have an interest in text adventure games anymore?
>




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