[Coco] os9 zmachine help?

gene heskett gheskett at wdtv.com
Sun May 22 22:02:11 EDT 2011


On Sunday, May 22, 2011 10:01:19 PM Willard Goosey did opine:

> Speaking of adventure games...
> 
> A while back, Joel bullied me into trying to port a zmachine engine to
> OS-9.
> 
> Adventure games aren't really my thing -- I'm more interested in
> role-playing or strategy games, but it sort of offends me that OS-9
> doesn't have a zmachine interpreter. ;-)
> 
> Anyway, I chose to attack the OS-K version of the "infocom.lzh" engine
> on rtsi.  It's K&R code, but is going to require either ANSIFront or a
> lot of hacking on the struct.element names to make them unique.  Going
> the ANSIFront route requres breaking up the source files into chunks
> small enough for ANSIFront to eat (<12K).
> 
I don't believe that is an Ansifront limit, that sounds like you are using 
the original c.prep.

> One of my conditions for starting this port was that Joel would have
> to help out, but he's been too busy.
> 
> My indignation that OS-9 doesn't have its own zmachine is not
> sufficient motivation to keep going on this project.  If someone would
> help me out a little on this, however, I'll keep hacking on it.
> 
> Any takers?
> 
> Willard


-- 
Cheers, Gene
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