[Coco] Dungeons of Daggorath - PC Port

mike delyea mdelyea at gmail.com
Sat Dec 24 00:49:12 EST 2011


I think a bit of the delay was designed to let you get more "A space R's"
in.

On Sat, Dec 24, 2011 at 12:11 AM, William Astle <lost at l-w.ca> wrote:

> On 11-12-23 09:38 PM, Andrew wrote:
>
>> 1. I don't remember the monsters being as difficult - or as fast - as on
>> the original cartridge (you can slow the monsters down in the config,
>> though)
>>
>
> Some of the monsters are faster in the pc port because the pc can keep up
> with the processing demands of the levels where the 6809 in the coco just
> couldn't quite hack it. Thus, you'll see that the creatures move a bit
> faster early on when there are dozens running around on a level but get
> closer to the speed on the coco as the level is depopulated. There may also
> be some timing differences.
>
>
>  2. I also don't remember being able to "run outta breath" so easily,
>> either (maybe I didn't move as much when I was a kid?)
>>
> There are some calculations that are corrected in the pc port. One of them
> might have been related to item weights.
>
>
>
>> 3. The high-res mode needs to be extended to cover everything (the bottom
>> text area of the screen is still original resolution)
>>
>> But it comes with the source code; I've actually got the 0.5.0 version (a
>> patched version for Linux that includes some extensions not in the
>> "official" 0.4.0 version for Linux).
>>
>> Anyhow - if you want to play around with it:
>>
>> http://mspencer.net/daggorath/**dodpcp.html<http://mspencer.net/daggorath/dodpcp.html>
>>
>> Patched 0.5.0 (sputnik) port - plus icons:
>>
>> http://demandred.dyndns.org/**dod/ <http://demandred.dyndns.org/dod/>
>>
>> If you have troubles getting it compiled under linux, make sure you have
>> all the development sources installed (especially SDL); also, you might
>> have to mod the Makefile to include the proper location of the SDL
>> libraries (I had to do this for Ubuntu 11.04 32-bit; strangely, though, not
>> for 10.04 LTS here at home).
>>
>> Anyway, happy holidays, and happy adventuring!
>>
>> -- Andrew L. Ayers, Glendale, Arizona
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
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>>
>
>
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>



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