[Coco] A bit OT Why 3-D is worth waiting bit longer. was:Game Developers Wanted

Sean badfrog at gmail.com
Tue Apr 26 13:52:54 EDT 2011


Just to add a couple that you missed, the Sega Master System had 3D
LCD shutter glasses, circa 1987.  20+ years before the current fad.
I have a set, it actually works quite well considering the era it came
from.  The tricky part is finding one with both ear pieces intact.
I'd guess 80% of them have one side broken.

The Vectrex also had a pretty impressive 3D headset that had a unique
design,  it used a spinning color wheel.
I've never had a chance to try one myself, but people I know in the
game collecting community say it works well.


On Tue, Apr 26, 2011 at 12:04 PM, Steve Bjork <6809er at srbsoftware.com> wrote:
> On 4/26/2011 7:09 AM, RJLCyberPunk wrote:
>>
>> I'd love to see Ghana Bwana in 3D Steve! :D
>
> Last time I check, Ghana Bwana was a 3D game. (I know, not the 3-D you are
> talking about.)
>
> As your may not know, I've written may 3-D Games.  But, Warp Fighter 3-D for
> the CoCo is the only one that ever hit the market.
>
> This is why....
>
> To get 3-D you must have was two images, one for each eye.  For a long time,
> the only way to get 3-D in the home was to use the two color glasses.  (As
> with Warp Fighter 3-D.)  As you know this technology is far from perfect.
>
> As displays got smaller and cheaper, you could put an display in front of
> each eye.  SEGA used this type of system for their virtual reality headset
> called SEGA VR.  The 3-D did work, but some tester did complain of headaches
> and motion sickness and why it never came to market.  Nintendo try their
> hand 3-D with VR Gameboy it was one of their biggest flops.   So far, 3-D
> gaming is not going well.  (I had titles for both systems that never saw the
> light of day.)
>
> About the same time Kodak and Disney teamed up to create a new 3-D for the
> Disney parks using Polarized 3D glasses and two images projected on the same
> screen.  Since each image was Polarized to match a filter (and an eye), the
> viewer will see a 3-D image.  This passive type of 3-D is how your
> neighborhood theater shows 3-D films.
>
> Now, most current 3D TV used an active type of 3-D glasses system.  The
> glasses use LCD to block an eye from seeing the image.  Then, the TV will
> show each image only while that eye is not blocked.  This sometimes causes a
> flicker effect and give some people headaches.  Also, LCD based TV have very
> slow response time (refresh) so you get a bit of ghosting.  (DPL and Plasma
> systems make better 3-D displays.) The other problem with active 3-D glasses
> is the price of $100 to $200 for just one pair.  (Some TV manufactures are
> working passive 3-D glasses system that only cost $10 per pair.)
>
> How good are these 3-D home system? Fair at best.  The current HI-DEF
> standard was only design for 2-D and needs beefing up to handle 3-D TV.
>  Blu-ray disk are the only media that works (sorta) for 3-D.  A new standard
> with a higher bandwidth is needed to make 3-D work.
>
> The are movies in production that are using 5k cameras.  (That's 5,000
> pixels across.)  Only a five years ago, the top digital movies cameras where
> only 2k.  But to get 3-D to the point it looks real (like watching a live
> play) you need to boost the frame rate.  Right now, Peter Jackson is filming
> the Hobbit movie at 48 Frames Per Second for the best 3-D on film yet.
>  (Double the normal frame rate.)
>
> I've seen IMAX movies shown at 48 frames per second and they pull you into
> the action.  This system is used in Disney Parks' Soaring over California
> ride.  (It's main reason why it's on the top of everyone's much ride list.)
>
> So where does that leave 3-D for you?   Well, getting 3-D on your home TV is
> not something I would NOT pay extra for.  (I would not pay an extra $200 per
> viewer for the 3-D glasses.)  Really good 3-D in the home is still years
> away.
>
> Remember, the marketing guys are using 3-D to buy their stuff.  At CES, a
> smart-phone manufacture talk about their new 3-D but would not show it off.
>  When it did come out, all it was a standard smart-phone with red/blue
> glasses that make look like a dork.
>
> As I said, they are pushing 3-D to get you to toss your perfectly good stuff
> and buy their crap.
>
> Hey, Nintendo got their new no-glasses 3-D game system, the 3DS. I played
> it, till I got a headache.
>
> Steve (Warp Fighter 3-D) Bjork
>
>
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>



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