[Coco] further adventures with plug'n'power/x10

Little John sales at gimechip.com
Sat Sep 25 12:37:52 EDT 2010


No, not even the CoCo 2 mode of the GIME can support these semigraphics 
modes. Only SG24 is supported.

----- Original Message ----- 
From: "Steve Ostrom" <smostrom7 at comcast.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Saturday, September 25, 2010 11:20 AM
Subject: Re: [Coco] further adventures with plug'n'power/x10


> There are some older Mark Data games for the Coco that used some of these 
> now unsupported semi-graphics modes.  I think that Cave Hunter was one of 
> these.  You needed to travel to the bottom of a maze, if I recall 
> correctly, and pick up gold bars.  The play was really good, but the Coco3 
> cannot handle that video format and so that good game is no longer 
> playable on many Coco setups.  (Does the Coco1/2 mode on the Coco3 support 
> these old semigraphics formats?)  A few other programs written in those 
> early days are similarly affected.  I'm not sure what the draw was to 
> program in these modes, except for maybe inhanced colors and better 
> resolution?
>
> -- Steve --
>
>
> ----- Original Message ----- 
> From: "Little John" <sales at gimechip.com>
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Sent: Saturday, September 25, 2010 12:19 AM
> Subject: Re: [Coco] further adventures with plug'n'power/x10
>
>
>> There was a fellow back arounf 1994 or 1995 that wrote a CoCo3 Disk 
>> Version software that would work with the PNP Controller and a CoCo 3 - I 
>> can't offhand remember what it was called but I'll start digging and see 
>> what I can come up with. I wish the GIME chip supported all the 
>> semigraphics modes, but I think it only supports semigraphics 24. A long 
>> time ago, sockmaster had written a program (I no longer have it 
>> unfortunatly) that duplicated the WIDTH32 screen on an HSCREEN. I 
>> remember it was quite amazing and worked with everything I threw at it - 
>> so it should, theoretically be possible to write a "semigraphics 
>> emulator" in a similar fashion and then the PNP Cart might be run from 
>> RAM under such an emulation. SockMaster... are you there - if anyone can 
>> do this, I think it would be you.
>> -John
>> ----- Original Message ----- 
>> From: "Stephen H. Fischer" <SFischer1 at Mindspring.com>
>> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
>> Sent: Saturday, September 25, 2010 12:10 AM
>> Subject: Re: [Coco] further adventures with plug'n'power/x10
>>
>>
>>> Hi,
>>>
>>> Thanks.
>>> Now where is my CoCo 2, November time change is coming up soon.
>>>
>>> I hope it will not be like my very old Mitac VGA monitor, it worked a 
>>> while with my old laptop today but connecting it up to my just born "W7" 
>>> HTPC, it lasted only a short time and now will not power on.
>>>
>>> SHF
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Little John" <sales at gimechip.com>
>>> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
>>> Sent: Friday, September 24, 2010 6:46 PM
>>> Subject: Re: [Coco] further adventures with plug'n'power/x10
>>>
>>>
>>>> The CoCo 2 PNP Controller cart cannot work on the CoCo 3 at all as it 
>>>> uses a semigraphics mode not supported by the GIME chip. Some of the 
>>>> Mark Data Games used these modes as well and are hopeless on the CoCo 3 
>>>> (the Pac Attac games for example)
>>>> .
>>>> -Big John
>>>
>>>
>>> --
>>> Coco mailing list
>>> Coco at maltedmedia.com
>>> http://five.pairlist.net/mailman/listinfo/coco
>>
>>
>> --
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>>
>
>
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