[Coco] Why do a next Gen CoCo?

Luis Fernández luis45ccs at hotmail.com
Thu Nov 18 23:52:53 EST 2010


dear
in maltedmedia colaborators
http://cocomag.dyndns.org/

There are 700 people
not enough
also play a joystick as well be sold
70000 on the first day sales of 250,000 DTV 64
--------------------------------------------------
From: "Steve Bjork" <6809er at srbsoftware.com>
Sent: Friday, November 19, 2010 1:01 AM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Why do a next Gen CoCo?

> I met Jeri Ellsworth a while back, shortly after she created her Commodore 
> 64 "on a chip".  She is gifted and a hard working person that loves 
> technology.
>
> We could create a CoCo on a chip too.  But, it would be costly.  There is 
> just not the same demand for a CoCo like there was for her project.
>
> That's why I wanted to use cheap PC hardware since you can get them for 
> almost free these days.  After all, most of us one or more PCs laying 
> around.
>
> Steve Bjork
>
> On 11/18/2010 8:03 PM, Luis Fernández wrote:
>> Dear All
>> I'm new at this
>> I do not speak very well English
>> so sorry
>> with respect to the 4 I have a coconut, I think great suggestion
>> I have also a commodore 64
>> and acquired a joystick that had a commodore in a single chip
>> pc keyboard interface, floppy interface and / or think dd
>> commodore 64 30 games in one joystick
>>
>> not a little game is a complete computer with ram rom basic interpreter
>> sound, everything, but can pc keyboard and much more
>>
>> would be wonderful to make coconut 4 of the way
>>
>
>
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> 



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