[Coco] Is there a way to import JPGs or BMPs to a CoCo picture file format that can be used in a program, game etc?

Robert Gault robert.gault at worldnet.att.net
Sun Jan 17 17:19:12 EST 2010


Roger Taylor wrote:
> At 05:17 PM 1/16/2010, you wrote:
>> Where is this Viewer by Robert Gault? Is it a separate program you are
>> talking about or is one of the dithering options in the viewer?
>
> The viewer I was talking about is an add-in for Projector-3. You drop
> the file onto the P-3 boot disk and then BMP becomes a part of the P-3
> system automatically.
>
> I'll get ripped by at least 3 list members for doing this, but I've
> attached two BMP decoders for P-3, both written by Robert Gault as far
> as I know. As I said, these .fmt files go on the P-3 boot disk. From
> P-3, click on a .bmp file and they should load if they are within the
> specs set by Gault.
>
>

Roger,
The bmp.fmt seems to be the compiled file while bmp6c.fmt is the source 
code. When I wrote the support module, I did not include code for saving 
images in this format.



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