[Coco] Coco games copyright

Sean badfrog at gmail.com
Wed Feb 11 16:36:43 EST 2009


Don't forget that Zelda clone (quest for Thelda I believe), that one
kind of surprised me that it stayed under the radar.
Most arcade ports made for the CoCo were not licensed, the market was
small enough to be ignored.


On Wed, Feb 11, 2009 at 3:12 PM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
> Ben Jimenez wrote:
>
>> I was thinking of converting some Coco games over to a new platform, but
>> was wondering what the copyright was on them now?
>
> Interesting twist, though perhaps not quite as interesting to people on this
> list - we're not getting new games after all! ;)
>
> Everything that Joel points out is correct of course, but it's also
> interesting to note that Sockmaster tempted the wrath of Nintendo -
> historically one of the most aggressive defendants of their IP - when
> porting Donkey Kong _to_ the CoCo! Not that I'm advocating you ignore the
> rights of any Coco authors of course.
>
> Regards,
>
> --
> |              Mark McDougall                | "Electrical Engineers do it
> |  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"
>
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