[Coco] easy tape file transfer from PC to CoCo

Shain Klammer sklammer at gmail.com
Sun Nov 16 23:38:48 EST 2008


I believe that the addition of cassette saving will be of great benefit to
the Rainbow IDE.  May I request that you make your COCOTAPE.EXE available to
those of us who have not yet acquired the IDE.  (Was there a similar utility
"CAS2WAV.EXE"?)

Additionally, why not add the ability to recognize and utilize the Coco's
cassette relay?  This could be done with any soundcard that has a DB15
joystick port or via a cheap USB joypad - adding a jack wired to a button's
contacts (or keyboard?)...

sk

2008/11/16 Roger Taylor <operator at coco3.com>

> Btw, I also plan to put an option in the menu of the MPROM driver disk for
> loading the ROM image from tape.  The disk load option won't be removed.
>
> The catch is that the software can't peek at the ROM file to know if it's a
> LOADM type or raw ROM data, so there will be two modes: Load raw ROM file
> from tape, and Load binary file from tape.
>
> The original MPROM software wants a LOADM'able ROM image, which sucks.
>  I've since added a Load raw ROM data from disk in the menu.  It takes a
> while to load while the LOADM option is almost instant.  From Rainbow, if
> you built a ROM image such as a Disk Operating System, or game, you have to
> put ORG $C000 at the top and choose "CoCo LOADM" for the object type.  To
> build a raw ROM image, you have to choose "8k ROM" for the object type.  ORG
> $C000 can remain but the file won't be LOADM'able, ofcourse.  Either way, an
> option in the new MPROM software will let you load raw or LOADM fromt tape
> or disk.
>
> This is where the live tape audio in the IDE comes into play... are you
> following now?  In about 5 minutes or less you could click GO to build your
> project, first choosing "Load raw ROM from tape" on the real CoCo, wait a
> minute, hit '2-Program EPROM'.  From source code to ready EPROM in less than
> 5 minutes, thanks to the "forgotten CoCo cassette cable".
>
> For those who aren't following this whole procedure I'm describing, I'm
> making it so terribly simple that it's almost silly.  Ofcourse you'd have to
> be familiar with the Rainbow IDE for the PC, and the MPROM system for the
> CoCo.  Having those two systems plus a cassette cable is all you'd need to
> produce EPROM software in lightning speed.
>
> This is a start.  Eventually I'd like to put support in the IDE for some
> popular Windows-based EPROM burners, but until I purchase and test, don't
> hold your breath on that just yet.  MPROM comes first.
>
> --
> Roger Taylor
>
> http://www.wordofthedayonline.com
>
>
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>



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