[Coco] BASIC compiler for Rainbow IDE ?
Stephen H. Fischer
sfischer1 at mindspring.com
Thu May 15 00:29:52 EDT 2008
Roger, my understanding of what you are planning to do is unclear.
In any case, please review what I did with "Urbane".
Just the two additions of longer unique variable names and line numbers not
required makes DECB a much better language.
As there was no messages to me about "Urbane" (NONE), I did not follow up
with what I realized could be done.
This was despite the large number of downloads. You reset the counters at
one point so I have no real understanding as to their real numbers.
Stephen H. Fischer
P.S. I think that I have on a disk somewhere a DECB like compiler that may
be similar to what you are planning.
----- Original Message -----
From: "Roger Taylor" <operator at coco3.com>
To: "cocolist for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Wednesday, May 14, 2008 8:03 PM
Subject: [Coco] BASIC compiler for Rainbow IDE ?
> If you're interested in a drop-in BASIC compiler for the Rainbow IDE,
> please raise your hand?
>
> To have this work with the existing versions of Rainbow, the idea is to
> have any .bas files loaded in the tabs first, then a single .asm file
> loaded last would "include" the ".asm" output from the ".bas" objects.
>
> ROM Paks and LOADMable binaries could be created from BASIC programs.
> However, I don't think I can dupe the entire CoCo 3 command set. I'd
> start with standard BASIC and work my way up to a subset of ECB, and so
> forth. The compiler would support a subset of the entire CoCo 1/2/3 BASIC
> command set.
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