[Coco] CoCo 3 MMU test for all
operator at coco3.com
Sun Jan 20 16:00:18 EST 2008
At 02:54 PM 1/20/2008, you wrote:
>Roger Taylor <operator at coco3.com> wrote:
> > It also turns out that storing a 121 in 65441 under both VCC and MESS
> > emulators returns the 121 back, even though a 57 is initially
> > there. This is good. As long as somebody on the M.E.S.S. team
> > doesn't go and try to mess this up for everybody, I can make a single
> > LOADMable version of my extended size games with all components
> > embedded and automatically stashing to specific MMU blocks in the
> > CoCo while loading.
>How would making MESS more accurate be bad in this case?
>You should also really find out how a 2 meg upgrade will effect these
I caught what I said and it shouldn't matter, no. It might even
clear up other problems? Who knows. Give it a try.
Hopefully somebody with a 1 and 2-meg upgrade will post their results
eventually. So far, 128k and 512k is behaving the same.
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