[Coco] Mary and the Butterflies update

Bob Devries devries.bob at gmail.com
Tue Jan 8 21:53:09 EST 2008


Hey guys (and gals),

I'm the tester Roger was referring to....

I can say that the game is great. It works fine on my 50HZ PAL Aussie coco3 
(with 1MB, BTW).

As Roger said, this is a game for all ages. Its interface is very simple; 
even the youngest coco gamers will be able to play it... and it's not too 
difficult for us "oldies" either. :)

The only addition I'd like to see is to ba able to use a JOYSTK.

A fine job, Roger!

I'd love to be able to sustain more bee stings before dying, though.

--
Regards, Bob Devries, Dalby, Queensland, Australia

Isaiah 50:4 The sovereign Lord has given me
the capacity to be his spokesman,
so that I know how to help the weary.

website: http://www.home.gil.com.au/~bdevasl
my blog: http://bdevries.invigorated.org/

----- Original Message ----- 
From: "Roger Taylor" <operator at coco3.com>
To: "cocolist for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Wednesday, January 09, 2008 12:15 PM
Subject: [Coco] Mary and the Butterflies update


> Folks,
>
> I have sent a test copy of this game on virtual disk to a tester tonight 
> and I'll be anxiously waiting for any feedback.  I have 2 kids who keep 
> having their friends over, and anytime they see me working on the game 
> they insist on playing it.  I think we've got a winner here, for all ages. 
> Only it does take skill, and the kids mostly like to hear Mary scream when 
> the bees get too close, or the "bloOOOp!" sound when she gets a butterfly.
>
> The game will most likely finalize as-is tomorrow or Thursday with the 
> following features:
>
> No time limit
> endless supply of butterflies
> same supply of bees, but only one bite ends the game
> high score and current score shown at top
> 50 points for catching a butterfly
> -1 deduction for hiding behind a tree from the bees! (it counts down 
> pretty quick)
> 4-voice background jam
> any sound effect borrows the 3rd voice for the duration
> pause mode (ENTER) with scrolling marquee message at bottom
> arrows to run (LEFT/RIGHT)
> RGB and Composite modes (monochrome mode was removed)
>
> Mary Kramer will be getting royalties from this game, so please show your 
> support and more games will definately come.
>
> facts:
> one page sprite based animation, no flicker unless Bob's setup shows some
> With no flicker, get this.. Mary is erased, the trees are drawn (which 
> takes way longer than 60hz), and Mary is redrawn.  No bitmasking is done 
> for the critters or the trees.  Mary is mixed so the trees don't hide her, 
> but if the trees are drawn directly (before Mary), you would *normally* 
> still see flicker between the tree and Mary's sprite.  It works very nice.
>
>
>
> --
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> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco 




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