[Coco] CoCo 3 RGB to Y/Pb/Pr
Gene Heskett
gene.heskett at verizon.net
Sat Sep 29 20:39:07 EDT 2007
On Saturday 29 September 2007, Mike Pepe wrote:
>Gene might know the technical answer to this:
>
>How hard would it be to convert the CoCo 3 analog RGB to Component inputs?
>
I assume you mean outputs, since the gime's builtin d/a's suck a pretty high
vacuum.
One would have to capture the gime's video reads right from memory and run it
though some sort of a made up d/a, one that's 10x faster than whats in the
gime. The thought _has_ crossed my mind.
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Cheers, Gene
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