[Coco] Re: CoCo network games?

Fedor Steeman petrander at gmail.com
Sat Jun 10 14:51:12 EDT 2006


Who's talking about a CoCo-net? I was merely thinking of two CoCo's hooked
together through a  serial cable. But the SuperBoard does offer interesting
perspectives... TCP? Woah!

Cheers,
Fedor

On 10/06/06, Roger Taylor <webmaster at coco3.com> wrote:
>
> At 01:03 PM 6/7/2006, you wrote:
>
> >"Fedor Steeman" <petrander at gmail.com> wrote in
> >message news:dcc956220606020848w266cc06ex4b397a16f72b158a at mail.gmail.com
> ...
> > > Now don't get me started...
> > >
> > > I am already imagining games where two players on separate CoCo's
> stalk
> >each
> > > other in a maze armed with a gun.
> >
> >Maybe Nick can modify his FPS game, and give us deathmatch! :-)
> >
> >-Charlie
>
>
> First, we have to have network capabilities.  Maybe it's the idea of the
> CoCo community of friends playing against each other in such a game  no
> matter what platform?  To be honest, I don't really see a CoCo-net
> happening.  If the SuperBoard would ever be finished, those people who did
> purchase it who still have their CoCo systems might be the only ones who
> might have the hardware for supporting some kind of connection to the
> internet.
>
> What if a PC-based multi-player 3-D game were created in a CoCo
> theme.  I've done some impressive 3-D world environments and I know how to
> do the multi-player support, but I just don't have time for all of these
> projects that pop into my head.  When I had plenty of extra time a few
> years back I created a HQ solar system, complete with moving clouds on the
> Earth, and accurate rotation of the planets, even the angles and spinning,
> speeds, etc.  Our moon is in orbit as well.  I'm talking about
> NASA-supplied detail, here.  Not cheap graphics, but convincing moving
> images of the solar system.  I've toyed with first person perspective 3-D
> walk games similar to Doom as well.  Anyway, check out Dark BASIC
> Professional if you want to use a BASIC-like language to create stuff like
> this that compresses to self-exec's.
>
>
>
>
> --
> Roger Taylor
>
>
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>



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