[Coco] Question about disk images & copy protection.

Bob Devries devries.bob at gmail.com
Sun Jul 2 00:48:51 EDT 2006


One of the things that I found lacking was that it was not Coco3 compatible, 
at least my version was not. The programmes worked fine, and compiled etc, 
but the resultant code did not run on the Coco3.

My version is 3.X. Does V4.X have the same problem?

--
Regards, Bob Devries, Dalby, Queensland, Australia

Isaiah 50:4 The sovereign Lord has given me
the capacity to be his spokesman,
so that I know how to help the weary.

website: http://www.home.gil.com.au/~bdevasl
my blog: http://bdevries.invigorated.org/

----- Original Message ----- 
From: "Carey Eugene" <carey at cebridge.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Sunday, July 02, 2006 2:20 PM
Subject: Re: [Coco] Question about disk images & copy protection.


----- Original Message ----- 
From: "Bob Devries" <devries.bob at gmail.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Saturday, July 01, 2006 11:02 PM
Subject: Re: [Coco] Question about disk images & copy protection.


> HUH? My copy of Deft Pascal has no copy protection. Was that on a later
> version perhaps?

Bob;

It's in the linker.

I don't think the earlier ones did, but the later ones did.  Mine is v4.1

I remember reading somewhere on the web some time back a comment from the 
author about that he didn't want the copy protection but they insisted.  He 
managed to keep it limited to just the linker.  (No, I have no idea where I 
read that...  Who knows, maybe I dreamed it.  It's been within the past year 
or so, though.)

I don't remember what the copy protection was.  The linker checked for 
something specific on the disk, but I can't remember what.  Some little 
quirk in the disk structure.  I think around the directory area, but don't 
hold me to that.

But it was easily patched around.

Let me see... the post-it on it says to patch the linker locations $e6a, 
$e6b, $e6c from $17, $21, $9a to $12, $12, $12.  In other words, NOP the 
subroutine call that checks the copy protection.


That was one of my earliest efforts at cracking copy protection.  After that 
I did a few games and ROM packs.  Can't remember what they were, but I 
remember printing out pages and pages of source code looking for key areas.


I gotta admit, I had a few unpleasent experiences with Deft Pascal, mostly 
due to limitations in the Pascal language, but after experiencing other 
versions of Pascal for other systems, I have to say that I was wrong.  Deft 
Pascal was an impressive version of Pascal.

Carey


>
> --
> Regards, Bob Devries, Dalby, Queensland, Australia
>
> Isaiah 50:4 The sovereign Lord has given me
> the capacity to be his spokesman,
> so that I know how to help the weary.
>
> website: http://www.home.gil.com.au/~bdevasl
> my blog: http://bdevries.invigorated.org/
>
> ----- Original Message ----- 
> From: "Carey Eugene" <carey at cebridge.net>
> To: <Coco at maltedmedia.com>
> Sent: Sunday, July 02, 2006 1:18 PM
> Subject: [Coco] Question about disk images & copy protection.
>
>
> I was just reading an email from somebody about disk images and the effort
> they went through to make backups etc.
>
> That got me curious...
>
> How do I deal with copy protected disks?  I know I have some.  I've got
> post-it notes on the floppy jacket about using Spit-N-Image to make 
> backups
> of it.
>
> And I remember several games that had copy protection.  And Deft Pascal
> (although that's easily bypassed.)
>
> So, do disk image programs deal with that?  I know with some other
> emulators, people have developed special disk image formats that store the
> whole track info and all of it's oddities.  That way it can be read 
> properly
> by the emulator.
>
>
> Carey
>
>
> -- 
> Coco mailing list
> Coco at maltedmedia.com
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>
>
> -- 
> Coco mailing list
> Coco at maltedmedia.com
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