[Coco] [Color Computer] Re: Let me introduce myself
coffeecircle at yahoo.com
Thu Feb 2 16:43:16 EST 2006
--- In ColorComputer at yahoogroups.com, "James the Animal Tamer" wrote:
> > > In a fair comparison, the Commodore should do just
> > > as well as the
> > > CoCo. Commodore BASIC is Microsoft version 2 BASIC
> > > -- the only
> > > differences I can think of at the moment is that the
> > > INKEY$ keyword got
> > > replaced with something else, and EXEC got replaced
> > > with SYS.
> > >
> > >
> > I don't know... IIRC, most C64 BASIC listings were
> > full of "special characters" that you got through
> > various key combinations. Remember all those graphics
> > characters on the sides of the keys?
> Indeed I do. That's why I said that in a fiar comparison, the
> Commodore should do just as well as a CoCo. As you recall about
> CoCo, some games written in BASIC used PRINT to place the quarter-
> character graphics blocks. Tie, eh?
I'll concede somewhat, but not a tie. :)
I don't intend to be argumentative, but in many instances those
characters (on the C-64) were typed in directly from the keyboard
into the listing, usually in the form of PRINT "#####>>>>>>Hello!"
(where # = 'cursor down' and > = 'cursor right') for example. Just
trying converting that listing to plain text for the conversion
would be problematic.
In the CoCo, usually the special characters where printed like this:
PRINT CHR$(133) or some such. At least it would not choke most BASIC
parsers. Sure, every once in a while you would find special
characters inserted directly into a string, but this was almost
always found in prerecorded software (on tape or disk), the result
of another routing POKEing the characters in there.
However, if a BASIC program confined itself to ASCII characters <
128, then I think Commodore's and CoCo's BASICS would compare in
this regard (conversion to GWBASIC, etc.)
Brought to you by the 6809, the 6803 and their cousins!
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