[Coco] Gates of Delirium Commemorative Archive!

Joel Ewy jcewy at swbell.net
Fri Aug 4 16:18:32 EDT 2006

Hey John,
Thanks for the reply.

I used DSKINI.EXE from the Vavasour emulator to write the disk image to
a floppy.  I know that the original README in the archive mentioned that
the game disk image would only work in MESS, and not Jeff V's emulator. 
But the new archive includes the "fixed" version.

Do you think the disk utility from MESS would work better for me?  I
could also try it on a different CoCo.  I'm using a Disto Super
Controller II, but I doubt that would have any relevance.

Joel Ewy

John Riddle wrote:
> Hi Joey,
> Thanks for your interest in the Gates archive.  It is the first of
> many more Coco related projects I have planned.
> Right off the bat the only thing I can think of that could be the
> problem is the method by which you're recreating the disk image. 
> There's data on the disk that's not "tied to" the GATES.BIN file, so
> it won't work unless you recreate the disk sector by sector from the
> image.  If you just copy it, it'll crash with a "file not found"
> error, as the Diecom DOS is searching for additional files to load off
> the disk (from it's own directory).  The copy protection is totally
> removed, but it's not "broken down" to a single file.
> Let me know if this fixes your problem.  If not, I'll pull out the
> Coco 3 and give it a try (I use mainly emulation).
> Mike - thanks for announcing the archive to the list. Here's a list of
> what's included:
> - Original game and player disk
> - Game with protection removed
> - Game with integrated cheat module
> - PDF manuals and support documents
> - "Cast of Characters"
> - Full Artifact Color Maps, HTML Based
> - Maps connected via Hyperlinks (ie click on town to view town map)
> - Animated icons reproduce game-like environment
> - Individual map list included as well
> - "Extras" including scanned images, game notes, etc.
> - All technical info including raw source data, utilities used, etc.
> John
> On Fri, 04 Aug 2006 13:26:37 -0500
>  Joel Ewy <jcewy at swbell.net> wrote:
>> I've gotten the "fixed" version to run on Jeff V's emulator, but can't
>> get any version to run on a real CoCo 3.  Is this expected behavior from
>> these disk images?  When I LOADM "GATES", it doesn't automatically
>> execute as advertised, but just drops back to the RSDOS prompt.  If I
>> then type EXEC, the floppy drive LED comes on and a message comes on the
>> screen saying "drive not ready", and it hangs.  I've tried the CRK, FIX,
>> and CHT versions.  Is this an issue of copy protection messing up the
>> disk image file?  I thought the CRK version had the copy protection
>> scheme removed.  Any ideas?
>> JCE
>> Michael Crawford wrote:
>>> To all,
>>> Any fan of the Diecom Products game Gates of Delirium should
>>> definitely check out this link,
>>> www.rep-tron.com/coco.html
>>> It is an all in one archive (approx. 9Mb), that is everything Gates
>>> :) Thanks to John Riddle for this link and his additions to, and
>>> polishing of, the original Gates archive (which I don't think was
>>> ever hosted anywhere until now)
>>> The original archive was created by Tim Lindner, Andrew Ayers, and
>>> myself. (Tim and Andrew deserve almost all the credit on this one, I
>>> was more or less an inspiration.... enjoying the magic performed
>>> before me by Tim and Andrew [and now John!], in resurrecting this
>>> classic coco game)
>>> Thanks,
>>> Michael Crawford
>> -- 
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco

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