[Color Computer] [coco] What would it take to really emulate a coco on a ...
RJRTTY at aol.com
RJRTTY at aol.com
Sat Apr 22 11:37:23 EDT 2006
In a message dated 4/22/06 7:10:16 A.M. Eastern Daylight Time,
yahoo at dvdplayersonly.com writes:
>What would it take to really emulate a coco on a modern PC? This would
>include a plug in board to emulate all the I/O stuff a coco has, including
>the expansion port.
>I think this would be an expensive project. I'm sure this would not be
>easy. However, this would be really fun to have a real coco on a PC. It
>would be faster than a bullet,, more powerful than a locomotive, able to
>leap tall buildings in a single bound.....
> I hope you get the idea.
>I would be willing to make a special boot to afford this, provided I could
>swap files between the emulator and this *&^^^ XP box..
>I love my cocos. However, they are slow. Imagine an I/O board that would do
>this, using an emulator program on a modern PC.
>I'm sure I'm dreaming.... No.. not sure, certain.
No you are not dreaming. The Kiel emulator already does a fine
job of emulatiing the coco. It is written in X86 assembler and is
the fastest emulator there is. It is over 10 times faster than a coco
on my toshiba p1 laptop. All that is needed is a ISA or PCI card
that plugs into the PC board that has the coco connections.
Then you would need to provide david with the addresses
of the port hardware and he could then incorporate it into his emulator!
In time I feel sure I could produce this hardware.
I sent him an email some time back suggesting this very thing
as a way to emulate a hypthetical coco4 prototype but I have yet
to hear from him. If he attends the fest I will ask him about it.
IN the mean time George try the Kiel emulator. It feels the
same as a coco but can run at many times the speed. THis
is adjustable by the way.
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