[Coco] Rainbow cassettes

Glen VanDenBiggelaar glenvdb at hotmail.com
Fri Nov 4 11:46:59 EST 2005


OH!
That is probably why "King" has an Orange screen with a white border that 
just "Hangs" until you press a key, then it goes into a green sceen with the 
title information ("Tom Mix Presents:). The first time i saw this , i was 
afraid i was not going to work. i will try it right now.
-Glen
>
>Probably it is hoping for a particular artifact color set. However, that 
>depends on the manner in which a specific Coco boots up. Typically a game 
>that relies on artifact color gives you a chance to swap colors. That is 
>either done by hitting the RESET key while looking at a color swatch 
>(red/blue) or answering a question "is the swatch red?".
>
>If you don't have any instructions and don't see a color swatch, try 
>hitting the RESET key while the game is running.
>
>Glen VanDenBiggelaar wrote:
>>
>>Thank you, Robert,
>>what would you acount the color variation too? Pooyan looks great, because 
>>all the "Pink" is gone and the sky is actually a "blueish" color, but the 
>>king looks totally messed up- doesn't affect the game play though.
>>-Glen
>>
>>>
>>>I see what I missed. There is more copy protection but it is not a second 
>>>loader. The program sectors are 512 byte sectors, again unreadable by 
>>>DOS1.0 or 1.1. So, memory is completely filled by the first loader.
>>>
>>>Robert Gault wrote:
>>>
>>>><snip>
>>>>There is probably more copy protection because the loader I looked at 
>>>>fills every other sector of memory from $3CA0 to $7E00. There almost has 
>>>>to be a second loader that fills in the missing alternate sectors.
>>>>
>>>
>>>--
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>>>Coco at maltedmedia.com
>>>http://five.pairlist.net/mailman/listinfo/coco
>>
>>
>>
>>
>
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