[Coco] Coco game for kids
Aaron Banerjee
spam_proof at worldnet.att.net
Tue May 3 06:41:23 EDT 2005
All,
Who was it that was writing a game in the semigraphics mode? It was
to be something like nibbler (the snake game), or Tron. I had a recent
discovery with my 4 year old. I wrote a really simple (using just the
text screen -- SET/RESET is the same thing, but has "color contamination")
program where you simply navigate a dot through a maze to get to the "red
dot" at the end. He was playing it for hours -- even to the exclusion of
watching "Thomas the Tank Engine".
That would probably be a quick and easy game to write in semigraphics,
but I seem to have misplaced my Color BASIC books. How does one switch
over into semigraphics, and where is the screen memory? Any more
information (e.g. controlling/detecting color of pixels) would be helpful.
Thanks.
- Aaron
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