[Coco] Re: NitrOS-9 V03.02.01 Release (Auto-discard notification)
bathory at maltedmedia.com
Fri May 7 21:37:01 EDT 2004
>Date: Fri, 07 May 2004 20:13:27 -0400
>From: DavidHalko at netscape.net (David Halko)
>To: devel at nitros9.org,
> coco at maltedmedia.com (CoCoList for Color Computer Enthusiasts)
>Subject: Re: NitrOS-9 V03.02.01 Release
>I sent an email to Boisy months ago saying that I could help with the
documentation process. I just don't necessarily want to use MSWord.
>My system is Eliminator based - not sure whether NitrOS9 will run on it.
>"Richard E. Crislip" <rcrislip at neo.rr.com> wrote:
>>On 05/07/04, Boisy G. Pitre wrote:
>>> NitrOS-9 V03.02.01 has been released and is available on the website at
>>> www.nitros9.org for download.
>>> What's New
>>> Extra commands were added, and a few bugs were squashed in this
>>> release, and more and more commonality is being brought between Level 1
>>> and Level 2 distributions. Driver names for the same hardware is now
>>> the same in both Level 1 and Level 2. Also, driver names are moving
>>> toward a more OS-9/68K style. For example, sacia has been renamed to
>>> sc6551 to reflect that it is (1) an SCF driver, and (2) it is for the
>>> 6551 ACIA chip. Expect more of these types of changes in future
>>> This is still an area in the project that is severely lacking. I have
>>> not heard from the two people that have stepped up to do the
>>> documentation... James Dagget and Richard Crilisp (sp?) were last
>>> working on Basic09 documentation in Word. The NitrOS-9 User Manual
>>> and Technical Manual need to be written.
>>Will bring my part to the fest. You are planning to be there right?
>>> Future Direction
>>> There are still a number of things that I would like to see done with
>>> NitrOS-9. For one, splitting GrfInt and WindInt back out as separate
>>> modules, like it was done originally in OS-9 Level Two. This would
>>> save on system RAM for users who don't want to run Multi-Vue/GShell.
>>> Also, taking the CoCo 3 Hi-Res screen GetStat/SetStat calls out of
>>> VDGInt and putting them in a separate subroutine module that can be
>>> called from VDGInt or GrfInt, so that games like KQ3, Koronis Rift,
>>> etc. can run without needing the 32x16 column support that VDGInt has.
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