[Coco] CoCo gcc project

jdaggett at gate.net jdaggett at gate.net
Fri Oct 31 16:20:01 EST 2003


James

HTML will be fine. I have access to Dreamweaver4 to due any 
HTML pages.

james


On 31 Oct 2003 at 15:50, James Dessart wrote:

> 
> 
> On Fri, 31 Oct 2003 jdaggett at gate.net wrote:
> 
> > My programming skills in C are beginers level at best. I am better
> > suited for assembly especially with Motorola's processors. I can
> > write small modules in assembly and start to refresh and improve my
> > skills in C/C++. My interests would be more in seeing code that
> > could be used on both the Coco emulator and the Coco3 itself using
> > OS9. I can help out some in the math area. I have MSWord and can
> > genereate PDF files and do documentation also.
> 
> Sounds good!  As for documentation, I think we'd be sticking to HTML,
> since it's the most accessible form for everyone.
> 
> > Floating point should at least cover double precision. 
> > 
> > Math functions should also include the basic trig funtions. 
> > 	sine, cosine, tangent, arcsine, arccosine, and arctangent.  
> > 
> > These all have to be approxiamted by power series. There are some
> > routines that I have for the HC11 that could be ported ot the
> > 6809/6309. 
> 
> Sounds good!  I'm not sure how to put those into gcc, but we can all
> take a look.  The official gcc page is at
> http://www.gnu.org/software/gcc/gcc.html and there are documents
> describing the compiler internals.  If you have trouble with those, I
> might be able to help, I've been through them once before.
> 
> > I wished the 6809 had a DIV instruction!!!! Some base code to
> > implement what the HC11 FDIV and IDIV instructions would be nice.
> > Then you have 16 bit by 16 bit divide. 
> 
> That would be good.  Any further support is good, although there might
> be support there already, I'm not sure.
> 
> > What platforms are you developing gcc-coco on? WIN32 or Linux? 
> 
> You can pick which you prefer, I run on Mac OS X.  For Win32, you'll
> need Cygwin.  Not sure where to find it, or how to install it, though.
> 
> James
> 
> 
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