[Coco] Best emulator for Windows nowadays?
Steve Strowbridge
ogsteviestrow at gmail.com
Tue Aug 29 10:16:04 EDT 2017
Yes at this point Xroar is the clear winner for best artifact color
emulation, hands down. Also the easy way you can swap red and blue from
the drop down is a nice touch.
It helps to have current versions and current knowledge of each.
Most general and vauge statements and claims simply aren't applicable if
you have seen/used the latest builds.
One recent example with MAME was discovered to be with the WD floppy
controller that could actually corrupt disk images if you were copying
between multiple floppy disks.
This was reported and a work around was released for it, the bug went as
far back as .162 and was discovered in the .188 release, thanks to David
Ladd for finding and reporting the issue.
With MAME and Xroar, issues can be reported and fixed fairly quickly as
they are both being actively worked on.
Anybody not aware of the fact that MAME and MESS are the same product and
project, for examples are living in the past, and should update and try the
latest version. If you're running anything less than .188 you're playing
with broken versions.
If you haven't tried Xroar recently give it a go an experience the multiple
artifact options for yourself.
Links to all of these emulators can be found at http://imacoconut.com
On Aug 29, 2017 8:56 AM, "Ciaran Anscomb" <cocomalt at 6809.org.uk> wrote:
> Steve Bamford via Coco wrote:
> > > "2) MAME/MESS by far does a better job of displaying artifact colors
> than
> > > the other emulators."
> >
> > I think the received opinion is artefact colours are also pretty good on
> > XRoar. :)
>
> Cheque's in the post ;)
>
> But yeah, if you pick "simulated" cross-colour renderer, XRoar will
> calculate the artefacting, and supports:
>
> - normal NTSC hi-res red/blue artefacts
> - "PAL-M" equivalent green/purple artefacts
> - forced "both lines active during colour burst"
>
> Though that last one is based on some assumptions and I've not got a
> good test case yet. I remember reading a thread where Sock Master had
> demoed this, but can't for the life of me remember where it was.
>
> What XRoar *doesn't* do is extend the artefacting calculations across
> arbitrary resolutions: whatever size screen you use, you'll have a
> scaled-up version of the 640-pulse-wide screen used to render VDG output.
> Some future OpenGL shader additions may tackle this (as well as horizontal
> & vertical colour bleed etc.).
>
> ..ciaran
>
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