[Coco] CoCoTALK! podcast all caught up!
Glen Hewlett
glen.hewlett at sympatico.ca
Sun Aug 27 21:40:21 EDT 2017
Hey Steve,
I just wanted to say thanks for all your effort with the videos and now the podcasts. If I can’t watch or be a part of the live Saturday CoCo Talk, I definitely look forward to watching it later. You are doing a great service to the CoCo community!
Cheers,
Glen
> On Aug 27, 2017, at 8:05 PM, Steve Strowbridge <ogsteviestrow at gmail.com> wrote:
>
> Salvador thanks for your feedback, and very accurate synapses of what
> CoCoTALK! is :)
>
> It's a conversation/train wreck waiting to happen, it's very free form,
> completely unscripted, with only a lose structure. Some weeks we have a
> planned topic or guest presenter, others we don't.
> Despite the lack of consistent format, we are starting to gel with some
> regular segments, we have the newbie question of the week, TechTALK! where
> we can get more deep into nuts and bolts on hardware and software, and
> Ron's Garage, where Ron Delvaux shows off some of his amazing TRS and Tandy
> collection, trust me, it's quite impressive.
>
> And agreeing with your suggestion, I have no plans to change/modify the
> show, the show will continue to run/flow/evolve as it has, but I have been
> adding "value added content" for listeners, and to do this has taken a
> tremendous amount of time on my part to scan through each episode and find
> logical times to insert "breaks" and during these breaks is where I add
> "Filler" like retro commercials, plugs for a few local coco related sites
> and communities, etc.
>
> It has occurred to me, that listening to a show that's 2+ hours that the
> ears need a minute to pause, and have the audio palette shifted. A great
> example of how this is being done very well is all of the additional
> content that Mike Rowen has been producing for the CoCo Crew Podcast.
>
> The fillers I'm creating aren't on that level, and probably will never be,
> but I do want to put breaks about every 20-30 minutes, to run a vintage
> commercial, play a bumper, etc.
>
> What am I doing now to make the audio conversion and transition easier, is
> to have these bumpers, commercials, musical clips, etc., cued up in my live
> broadcasting software so future shows will have intentional breaks every
> 20-30 minutes, one of these spots will run, and we'll pick right back up,
> but for me, little-to-no extra work will be required to edit future shows
> to become audio shows, just some cleanup, silence removal, dead air
> removal, etc. So quite honestly, it's just improving how I do it the first
> time, to reduce additional labor afterwards, some people call that "Working
> smarter" I'm honest and just admit that I'm lazy.
>
> Having the time to listen to the shows, has given me ideas on things to do
> for future shows that will hopefully add more interesting content and clips
> that will benefit both viewers and listeners, so I'm thinking on a few
> different levels, but my focus and priority is that the show is really a
> live video talk show, and it's best enjoyed when you're watching and
> participating live. The audio podcast is a fringe benefit of sorts.
>
> What I am very happy about is that for 23 weeks straight now, we've
> averaged about 200 views per week, so for a niche show of a highly special
> interest, and one that runs 2-3 hours each week, to get the level of
> viewership it does, its very flattering, and what motivates and inspires
> myself and the rest of our crew to continue to come up with new ideas and
> content.
>
> Muchos Gracias,
>
>
>
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> ogStevieStrow at gmail.com
>
> Website: http://ogsteviestrow.com
> Merchandise: http://8bit256.com
> All things CoCo: http://imacoconut.com
> CoCoTALK! http://cocotalk.live
>
>
>
> On Sun, Aug 27, 2017 at 4:02 PM, Salvador Garcia via Coco <
> coco at maltedmedia.com> wrote:
>
>> This is outstanding! Your efforts are worthy of Oscar level recognition!
>>
>> As I was typing this a concern entered my mind. Something I like about
>> CoCoTALK! is its chaotic nature and candid presentation. It really does
>> make me feel as though I walked in on a CoCo conversation and not a
>> scripted show.
>>
>> Since the audio and audio-visual presentations are different (maybe
>> "vastly" is appropriate here) I really hope that you do not tweak CoCoTALK!
>> to make it more compatible with a podcast. I think that adding bonus
>> material to the audio only podcast is a great idea. Regards, Salvador
>>
>>
>> From: Steve Strowbridge <ogsteviestrow at gmail.com>To: CoCo Mailing List <
>> coco at maltedmedia.com>Sent: Friday, August 25, 2017 08:41:19
>> PM CDTSubject: [Coco] CoCoTALK! podcast all caught up!
>> It's been 3 weeks in the making, with a total of 22 episodes, all that
>> needed to be converted to audio format, cleaned up, and have value added
>> content added, but, I'm finally done!
>>
>> All 22 episodes of CoCoTALK! as they originally aired on YouTube can now be
>> listened to in Podcast format!
>>
>> There are also about 4 interviews with CoCo software developers available
>> as podcasts, and more to come.
>>
>> Moving forward, CoCoTALK! will continue to air live every Saturday on
>> YouTube with the audio podcast following shortly thereafter, audio and
>> video replays of all episodes can be found at http://cocotalk.live
>>
>> Now that I'm caught up I can focus on the future, and I plan to create some
>> original audio-only content for the podcast listeners, and continue to come
>> up with more value added content to bring to both the video and audio
>> versions of the show to keep things interesting.
>>
>> Thanks to everyone who has been both watching and listening to our show,
>> and I'm always looking for input an feedback to get more ideas on what to
>> bring to a future episode!
>>
>> CoCoTALK! forever!
>>
>>
>> Steve Strowbridge, aka
>> The Original Gamer Stevie Strow
>> ogStevieStrow at gmail.com
>>
>> Website: http://ogsteviestrow.com
>> Merchandise: http://8bit256.com
>> All things CoCo: http://imacoconut.com
>> CoCoTALK! http://cocotalk.live
>>
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