[Coco] Alternate font sets

Ron Klein ron at kdomain.org
Sat Aug 27 12:06:35 EDT 2016


Thank you to EVERYONE who responded to my alternate fonts question.  So
much good information here - certainly a lot to work with.  My interest in
this is being driven by the fact we have so many good options for video
output (available now or soon) it would great to take advantage of that by
having a variety of nice fonts.

The Coco will always mean a green screen, flashing colored cursor and it's
trademark default font (to me at least).  Nothing wrong with a bit of
updating now and again...

Thanks!

-Ron


On Sat, Aug 27, 2016 at 6:00 AM, Bill Pierce via Coco <coco at maltedmedia.com>
wrote:

> Art, another such program was Steve Bjork's "Mouse" which he published in
> Rainbow (3 part asm listing, starting in June or July 86?). It allowed you
> to use the Coco normally in a PMODE4 screen with custom fonts and a few
> other nice features like hires interface support. I used it while I had a
> Coco2, but it didn't work with games that wrote directly to the $400 area.
> You could run rom/ram and put it above disk basic and it didn't even take
> up Basic memory.
>
>
>
>
>
>
> Bill Pierce
> "Charlie stole the handle, and the train it won't stop going, no way to
> slow down!" - Ian Anderson - Jethro Tull
>
>
>
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Contributor, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
> Global Moderator for TRS-80/Tandy Color Computer Forums
> http://www.tandycoco.com/forum/
>
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
>
>
> -----Original Message-----
> From: Arthur Flexser <flexser at fiu.edu>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Sat, Aug 27, 2016 5:31 am
> Subject: Re: [Coco] Alternate font sets
>
> Come to think of it, there were a number of programs that pitched into
> theprint command and rerouted its output to a graphics screen.  I
> recallincluding one on the original ADOS disk called RSV, so you might give
> thatone a try with your adventure games.  The ADOS disk is here:
> http://www.colorcomputerarchive.com/coco/Disks/Operating%20Systems/
> ADOS%20(SpectroSystems).zip(Thanks for posting it, Barry!)As Bill pointed
> out, adventure games often poked text directly into screenmemory, and it
> won't work in such cases, or in cases where there's a memoryconflict.  (I
> think RSV was relocatable, but I'm not sure.)  It is alsopretty simple to
> change the number of characters per line, though I don'trecollect the
> details--might be as simple as changing the PMODE value and
> anumber-of-chars-per-line value in the Basic loader program for it.  I
> thinkit gave a 42-column screen by default.ArtOn Fri, Aug 26, 2016 at 6:30
> PM, Bill Pierce via Coco <coco at maltedmedia.com>wrote:> Ron, for DECB,
> most adventures use the HW 32x16 text screen and that can't> be alterred
> without external hardware. Also, a lot of those programs wrote> directly to
> the screen area (for speed) and so even patching to the "PRINT"> routine
> would not even work.> But if you're wanting to create fonts for the SECB
> hires graphics screens> (Coco3), the font can be loaded directly into the
> rom area given the proper> addreses.> A good source for the where the fonts
> are is in the "Super Extended Color> Basic Unravelled". According to that
> book, the hires font table starts at> $F09D.> This does not affect the HW
> 32, 40, & 80 column text screens, only the> hires graphics screens.> There
> were several utilities for creating new hires fonts, but it's been a> long
> time and I haven't played with that for years.> It's actually a pretty
> simple task to write a font editor in Basic. I> wrote one or two for SECB
> back in the late 80s, but those disks were lost> to hurricane Floyd in
> '99>>>>>>> Bill Pierce> "Charlie stole the handle, and the train it won't
> stop going, no way to> slow down!" - Ian Anderson - Jethro Tull>>>> My
> Music from the Tandy/Radio Shack Color Computer 2 & 3>
> https://sites.google.com/site/dabarnstudio/> Co-Contributor, Co-Editor
> for CocoPedia> http://www.cocopedia.com/wiki/index.php/Main_Page> Global
> Moderator for TRS-80/Tandy Color Computer Forums>
> http://www.tandycoco.com/forum/>> E-Mail: ooogalapasooo at aol.com>>>>>>>
> -----Original Message-----> From: Ron Klein <ron at kdomain.org>> To:
> CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>> Sent:
> Fri, Aug 26, 2016 5:33 pm> Subject: Re: [Coco] Alternate font sets>> Hi
> Barry,Thanks for the info.  I was hoping it might be usable from>
> DECB.Thanks!-RonOn Fri, Aug 26, 2016 at 4:25 PM, Barry Nelson <>
> barry.nelson at amobiledevice.com> wrote:> You have to be running OS-9
> Level> II or NitrOS9 Level II. You type "merge> font_definition_file" at
> the> prompt. To use the font you must be in hires> graphics mode.
> OS-9/NitrOS9> draws the letters on the graphics screen.>> > Ron Klein ron
> at kdomain.org>> > Fri Aug 26 09:54:07 EDT 2016> >> > Hello everyone,> >>
> > Is it possible> load alternate font sets for the Coco that are
> compatible> > with many of> the text adventure games out there?  I'm also
> looking to see> > if there> are any 80 column font sets available for the
> Coco 3.> >> > If so, how is> this done?  A binary EXEC that gets loaded?
> Not sure how> > this would> work.> >> > Thanks!> >> > -Ron>>> --> Coco
> mailing list>> Coco at maltedmedia.com> https://pairlist5.pair.net/
> mailman/listinfo/coco>--> Coco mailing listCoco at maltedmedia.comhttps://
> pairlist5.pair.net/mailman/> listinfo/coco>> --> Coco mailing list>
> Coco at maltedmedia.com> https://pairlist5.pair.net/mailman/listinfo/coco>--
> Coco mailing listCoco at maltedmedia.comhttps://pairlist5.pair.net/mailman/
> listinfo/coco
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>


More information about the Coco mailing list