[Coco] First MC-10 game cart ever?
brendan at polylith.com
Wed Aug 10 13:56:17 EDT 2016
With that particular Xilinx part, are level shifters unnecessary? (I don't
see any between the FPGA and the expansion port connector.)
On Wed, Aug 10, 2016 at 12:48 PM, Zippster <zippster278 at gmail.com> wrote:
> It’s using these boards - <https://drive.google.com/open?id=
> 0B1sgl615FlGndzRDQUNzTlJMRms <https://drive.google.com/open?id=
> Although I realize now the jumpers aren’t needed at all, so they’ll be
> removed. This board adds
> 16K ROM and 32K of RAM to the system.
> The folder “MC10 SUPERCART” has the layout for the next version, with 512K
> each of RAM and FLASH,
> YM2149, and game controller ports.
> - Ed
> > On Aug 10, 2016, at 12:40 PM, Jayeson Lee-Steere <cocolistemail@
> titaniumstudios.com> wrote:
> > Ed, very cool. What does it look like on the inside?
> > On Wed, Aug 10, 2016 at 3:07 AM, Zippster <zippster278 at gmail.com> wrote:
> >> Hi guys, this turned out pretty neat, so I thought I'd share this...
> >> Darren was kind enough to send me binaries of his two ML games, Flagon
> >> and Space Assault, so I decided to use one of these boards to make a
> >> cart.
> >> Thank you Darren. :)
> >> A little 6803 assembly for a loader, and one of John Strong's MCX cases,
> >> and there
> >> it is. The binaries are stored in ROM and are copied to RAM and
> >> on selection.
> >> A third option lets you exit to BASIC, where the additional RAM on the
> >> board is available
> >> for other uses. 16K for BASIC programs, 32K in all.
> >> There's a couple of links below if you want to check it out.
> >> - Ed
> >> <https://drive.google.com/open?id=0B1sgl615FlGnRUhrZzR4WTBNcDA>
> >> <https://drive.google.com/open?id=0B1sgl615FlGnX1JOX1VwYjdnTEk>
> >> --
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