[Coco] First MC-10 game cart ever?

Zippster zippster278 at gmail.com
Wed Aug 10 13:48:09 EDT 2016


It’s using these boards - <https://drive.google.com/open?id=0B1sgl615FlGndzRDQUNzTlJMRms <https://drive.google.com/open?id=0B1sgl615FlGndzRDQUNzTlJMRms>>

Although I realize now the jumpers aren’t needed at all, so they’ll be removed.  This board adds
16K ROM and 32K of RAM to the system.

The folder “MC10 SUPERCART” has the layout for the next version, with 512K each of RAM and FLASH,
YM2149, and game controller ports.

- Ed



> On Aug 10, 2016, at 12:40 PM, Jayeson Lee-Steere <cocolistemail at titaniumstudios.com> wrote:
> 
> Ed, very cool. What does it look like on the inside?
> 
> On Wed, Aug 10, 2016 at 3:07 AM, Zippster <zippster278 at gmail.com> wrote:
> 
>> Hi guys, this turned out pretty neat, so I thought I'd share this...
>> 
>> Darren was kind enough to send me binaries of his two ML games, Flagon Bird
>> and Space Assault, so I decided to use one of these boards to make a game
>> cart.
>> 
>> Thank you Darren.  :)
>> 
>> A little 6803 assembly for a loader, and one of John Strong's MCX cases,
>> and there
>> it is.  The binaries are stored in ROM and are copied to RAM and executed
>> on selection.
>> A third option lets you exit to BASIC, where the additional RAM on the
>> board is available
>> for other uses.  16K for BASIC programs, 32K in all.
>> 
>> There's a couple of links below if you want to check it out.
>> 
>> - Ed
>> 
>> 
>> <https://drive.google.com/open?id=0B1sgl615FlGnRUhrZzR4WTBNcDA>
>> <https://drive.google.com/open?id=0B1sgl615FlGnX1JOX1VwYjdnTEk>
>> 
>> 
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>> 
> 
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