[Coco] Kipper SBC v1.1
Joe Grubbs
jsgrubbs at hotmail.com
Wed Mar 11 11:16:03 EDT 2015
Not sure about how the RAM and ROM are configured, but I recall Kip saying the ROM originally had a stripped down version of Color Basic, probably the same or similar to Grant's version. Most I/O functions have been omitted (CLOAD, CSAVE, DLOAD, etc), which I suppose makes sense since none of the supporting hardware is present.
> From: zippster278 at gmail.com
> Date: Wed, 11 Mar 2015 10:07:13 -0500
> To: coco at maltedmedia.com
> Subject: Re: [Coco] Kipper SBC v1.1
>
> Once you have a serial connection and some storage, all you’d need is a simple
> OS of some kind that supports serial transfer and basic storage in ROM and you’d
> be ready to start development (on an external PC).
>
> I definitely wouldn’t ditch the serial port on the base board, pretty essential on this
> type of SBC (or at least really helpful). Though with a programmer and cross assembler
> on a pc, and a ROM socket on the SBC you could get by.
>
> I haven’t been following this, but what how is the memory set up/divided between ROM & RAM?
> What kind of startup code is available for the ROM on this board so far?
>
> - Ed
>
>
> > On Mar 11, 2015, at 9:53 AM, Joe Grubbs <jsgrubbs at hotmail.com> wrote:
> >
> > You'd have to type them in with the first iteration anyway: The serial port was for connecting your console device. Unless of course you were using a terminal program in a GUI and could cut/paste code to and from the SBC every time.
> >
> >
> >
> >> Date: Wed, 11 Mar 2015 10:47:40 -0400
> >> From: alhartman6 at optonline.net
> >> To: coco at maltedmedia.com
> >> Subject: Re: [Coco] Kipper SBC v1.1
> >>
> >> Please don't be angry at me for saying this...
> >>
> >> But, now that you've eliminated the serial port, how do we save and load
> >> programs?
> >>
> >> We'll have to type them in each time we want to use them.
> >>
> >> -[ Al ]-
>
>
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