[Coco] scary old code
Willard Goosey
goosey at virgo.sdc.org
Fri Jul 23 16:46:49 EDT 2010
On Fri, Jul 23, 2010 at 06:59:12AM -0400, Brett Gordon wrote:
>I remember some basic games I wrote that were literally 20-30 pages
>look in print. No comments, lots of gotos, and lots of variables
>with *descriptive names* like "a1", "a2" and the such.
Scary. And pretty typical (except maybe the size (ouch, you're
hardcore)). That's the way the manuals taught us to program.
> It's interesting to point out that many old forth's have 1/2 of the entire
> block memory (AKA disk sectors) set aside for commenting code. Many
> fancy-pants block editors would display each code block with it's
> coresponding comment block.
Interesting, I didn't know that. Heh, FORTH needs all the commenting
it can get. It's almost as bad as APL.
Willard
--
Willard Goosey goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
-- R.E. Howard
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