[Coco] scary old code

Willard Goosey goosey at virgo.sdc.org
Fri Jul 23 16:46:49 EDT 2010


On Fri, Jul 23, 2010 at 06:59:12AM -0400, Brett Gordon wrote:

>I remember some basic games I wrote that were literally 20-30 pages
>look in print.  No comments, lots of gotos, and lots of variables
>with *descriptive names* like "a1", "a2" and the such.

Scary.  And pretty typical (except maybe the size (ouch, you're
hardcore)).  That's the way the manuals taught us to program.

> It's interesting to point out that many old forth's have 1/2 of the entire
> block memory (AKA disk sectors) set aside for commenting code.  Many
> fancy-pants block editors would display each code block with it's
> coresponding comment block.

Interesting, I didn't know that.  Heh, FORTH needs all the commenting
it can get.  It's almost as bad as APL.

Willard
-- 
Willard Goosey  goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
  -- R.E. Howard



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