[Coco] Updates.....
Bob
theother_bob at yahoo.com
Thu Apr 8 07:00:49 EDT 2004
Thanks!
>
> KAOS was originally intended to be a complete arcade game engine for the
> CoCo III. Currently the only component being distributed is the
> mini-os/runtime environment that was originally created for developing
> GR2K/Digger II.
>
> Ultimately I would like to move all the runtime system calls into the
> MMU's task 1 map and access them via SWI calls much like OS-9 does.
> This would move the 6k runtime out of the program space and provide a
> full 64k for the game.
>
> The concept behind KAOS was to create a system that acts much like the
> hardware in arcade and console systems.
>
>
> ...Chet...
>
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