[Coco] Programmer's Guild loading errors
John Guin
johnguin at hotmail.com
Sat May 3 15:54:47 EDT 2025
I don't mean to be "that guy," but how old are the tapes? I've tried a few old tapes from the 80s and have about a 1/3 failure rate at this point.
Good luck and let us know what, if anything, works,
John
-----Original Message-----
From: Coco <coco-bounces at maltedmedia.com> On Behalf Of Arthur Flexser via Coco
Sent: Saturday, May 3, 2025 11:52 AM
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Cc: Arthur Flexser <flexser at fiu.edu>
Subject: Re: [Coco] Programmer's Guild loading errors
Sounds like an incompatibility with Disk Basic. Try it with the disk controller unplugged.
There is also disk-based software around that will do the equivalent of giving a Color Basic environment.
Art
________________________________
From: Coco <coco-bounces at maltedmedia.com> on behalf of Chris Oliver via Coco <coco at maltedmedia.com>
Sent: Saturday, May 3, 2025 12:29 PM
To: coco at maltedmedia.com <coco at maltedmedia.com>
Cc: Chris Oliver <chris.w.oliver at me.com>
Subject: [Coco] Programmer's Guild loading errors
Note: This message originated from outside the FIU Faculty/Staff email system.
All - I have both Pac-Droids and Ninja Warrior on original cassette. Loading them via CLOADM on a 64K Coco 1 - and for both games, I get about 3 seconds into the cassette load and get a screen scramble (which tells me it's likely writing over the wrong portion of memory). On the game instructions there is no mention of CLEAR or PCLEAR or anything. But if you're me, what types of commands would you test in advance of the CLOADM to see if the right amount of memory is cleared?
Thank you for any guidance!
Chris
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