[Coco] xroar keyboard definitions
Christopher R. Hawks
chawks at dls.net
Sat Apr 30 13:34:48 EDT 2022
On Sun, 1 May 2022 02:27:47 +0900
Joel Rees via Coco <coco at maltedmedia.com> wrote:
> On Sun, May 1, 2022 at 2:12 AM Ciaran Anscomb via Coco
> <coco at maltedmedia.com> wrote:
> >
> > Joel Rees via Coco wrote:
> > > I'm trying to compile a Japanese keyboard definition for the
> > > current source, and I'm not figuring out how to get the source
> > > code in src/gtk2/keyboard_gtk2_mappings.c to be recognized when
> > > compiled.
> > >
> > > Would appreciate help.
> >
> > Wow, ok cool.
> >
> > So first off - is this under Linux? The GTK+2 code will only be
> > used for the GTK+2 UI, which generally means Linux. In theory,
> > SDL2 (used under Windows and MacOSX) knows where each key is either
> > by magic or by asking the OS.
> >
> > If this is for Linux/GTK+2, and you've got your new array of
> > mappings defined, the only thing you should need to do is reference
> > it along with a string identifying it (to be used as an argument to
> > the "-keymap" option) in the keymaps[] array at the bottom of that
> > file.
> >[,,,]
>
> Thanks. I was having one of those "run the one you just compiled, not
> the one in your executable path" moments.
>
> I should be brushing my teeth so I can go to bed, but I just checked,
> and when I run the one I just compiled, It's there.
>
> I'll have more questions later, hopefully whether you want the
> keyboard definition after I make sure I got it right.
>
> (I am going to brush my teeth and go to bed. It's now 2:27 here.)
>
Whoo Hoo!!!
Christopher R. Hawks
HAWKSoft
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