[Coco] NitrOS9/BASIC09 equivalent SOUND and PLAY Commands

pfitchjr at bellsouth.net pfitchjr at bellsouth.net
Mon Mar 2 17:28:10 EST 2020

Ah. Thank you. That will certainly do everything I had in mind. Again, not really needing a full music suite here<g>.

So, when I try to get a 'tone' using the below method, I get an ERROR 48 - Unimplemented Routine.
A look at the wiki does not show "tone" under the Basic09 GFX2 section.  The GFX2 module I currently have loaded and examined via IDENT has a CRC=$9FB6EA. What CRC should I be seeing?

I'm using a emulated hybrid system combined from CoCoPie3, Bill Pierce's 6309 Starter kit, and many of my files/cmds from builds 0326 & 0328 on my PC using the latest Drivewire.   

The primary vhd I'm using is called DX-X0 NitrOS9 3.3.0 VCC 6309 Becker EMUDsk Boot ofs-5A000.vhd. and I am pretty sure that I did not overwrite something important just by copying over help files and game directories from the other vhds.

I understand that there are routine builds of Nitros9 EOU, but I am a little fuzzy on how I can get the most recent build into my virtual HDs.

-----Original Message-----
From: Coco <coco-bounces at maltedmedia.com> On Behalf Of L. Curtis Boyle
Sent: Sunday, March 1, 2020 9:59 PM
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Subject: Re: [Coco] NitrOS9/BASIC09 equivalent SOUND and PLAY Commands

SS.Tone (A SetStat call) can be called from BASIC09 with Syscall. If you are running the current NitrOS9 EOU, the GFX2 package also includes ‘Tone’, which will let you play a single not (ex. RUN gfx2(“Tone”,100,6,60), which lets you pick frequency, duration and volume).

L. Curtis Boyle
curtisboyle at sasktel.net

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