[Coco] Forground / Background
L. Curtis Boyle
curtisboyle at sasktel.net
Mon Sep 2 21:18:49 EDT 2019
Using the $1b 31 prn clr sequences (or RUN GFX2(“Palette”,prn,clr)) sets palettes for your local window/screen only, so you *should* be setting them yourself; otherwise, you are at the whim of whatever colors the user (or another program) set up, which can make combinations that are unreadable.
L. Curtis Boyle
curtisboyle at sasktel.net
> On Sep 2, 2019, at 7:15 PM, coco at jechar.ca wrote:
>
>
> This info must somehow be insufficient as I am getting
> results that do not make sense, For the time being
> I will just look at forcing a palette rather then
> using the existing one not so polite for other programs
> but I am getting impatient to get on to the next phase
> of this project.
>
>
> On 2019-09-02 18:40, Wayne Campbell wrote:
>> I always use a BYTE variable I name call or callcode to hold the system
>> call number. It is handy for two reasons. First, $8D will be stored as an
>> integer. Since the value is in the range of a byte, using a BYTE variable
>> to hold it will save one byte. Second, if you have to use more than one
>> system call in your procedure, it's easier to copy and paste RUN
>> SysCall(call,regs) and just make sure call is set to the appropriate system
>> call code.
>> On Mon, Sep 2, 2019, 1:09 PM <coco at jechar.ca> wrote:
>>> OK based on what you told me and a previous related example.
>>> I came up with:
>>> PROCEDURE fbb
>>> TYPE registers=cc,a,b,dp:BYTE;x,y,u:INTEGER
>>> DIM regs:registers
>>> DIM i:INTEGER
>>> PARAM fbbstatus(3):BYTE
>>> (* Standard output path we are using *)
>>> regs.a=1
>>> (* SS.Palet GetStat call # *)
>>> regs.b=$96
>>> (* Point to place to hold all 16 current palette register settings *)
>>> regs.x=ADDR(fbbstatus)
>>> RUN syscall($8d,regs)
>>> END
>>> The only thing I am not sure of is RUN syscall($8d,regs)
>>> I am not sure what the $8d means and if it is correct
>>> in this case it is just taken from a different example
>>> maybe it does not apply here?
>>> On 2019-09-02 14:46, L. Curtis Boyle wrote:
>>> > As I mentioned, 2 color modes use palette #’s 0 to1, all 4 color modes
>>> > use palette #’s 0 to 3, and the 16 color modes use palette #’s 0 to 15
>>> > (If I remember correctly, you can specify palette numbers 0 to 15 in
>>> > every mode, but they just wrap over if you are in a mode with less
>>> > colors (ie in a 4 color mode, palette 0-3, 4-7, 8-11, 12-15 are all
>>> > the same thing).
>>> > As for getting your current foreground, background (and border)
>>> > colors, use the SS.FBRgs GetStat system call (call #$96).
>>> >
>>> > L. Curtis Boyle
>>> > curtisboyle at sasktel.net
>>> >
>>> > TRS-80 Color Computer Games website
>>> > http://www.lcurtisboyle.com/nitros9/coco_game_list.html
>>> >
>>> >
>>> >
>>> >> On Sep 2, 2019, at 12:36 PM, coco at jechar.ca wrote:
>>> >>
>>> >>
>>> >> OK and How does one know which registers are available in a particular
>>> >> graphics mode and which registers are currently being used for
>>> >> foreground
>>> >> and background ?
>>> >>
>>> >>
>>> >> On 2019-09-02 13:05, L. Curtis Boyle wrote:
>>> >>> It is always the lowest palette numbers used for lower color
>>> >>> resolution modes (2 color mode uses palettes 0-1, 4 color mode uses
>>> >>> palettes 0-3).
>>> >>> Sent from my iPhone
>>> >>>> On Sep 2, 2019, at 10:12 AM, coco at jechar.ca wrote:
>>> >>>> A bit more background the previous question is for OS-9 and Basic09.
>>> >>>> On 2019-09-02 12:08, coco at jechar.ca wrote:
>>> >>>>> There are 16 Palette registers, bot some modes do not use all 16
>>> >>>>> How does one know which registers are available in a particular
>>> >>>>> graphics mode and which registers are currently being used for
>>> >>>>> forground
>>> >>>>> and background ?
>>> >>>>> Charlie
>>> >>>> --
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>>> >>>> Coco at maltedmedia.com
>>> >>>> https://pairlist5.pair.net/mailman/listinfo/coco
>>> >>
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