[Coco] GemQuest and error

Gene Heskett gheskett at shentel.net
Sun May 26 23:37:07 EDT 2019


On Sunday 26 May 2019 07:46:46 pm Robert Gault wrote:

> Thanks Gene, your info should have made everything easy but when was
> programming simple?

Lets just say the years are subtracting from the skills of 2 decades back 
and let go at that 
> Turns out I have a copy of decode 1.1.5 while Wayne's site has 1.1.6 .
> I can't get either one to work and in fact, the DOC for the latest
> version on Wayne's site "using_decode" says, "Copy all of the files in
> the CMDS, DATA, and DEFS directories on the decode.os9 disk image to
> your primary CMDS directory (assume /DD)."
> However the disk does not have a DEFS directory, so something is
> wrong.

Luverly. Just Luverly I say... And Wayne is out of pocket?

> Robert
>
> Gene Heskett wrote:
> > On Sunday 26 May 2019 09:19:55 am Robert Gault wrote:
> >> Based on experimenting with the .dsk file uploaded to the archive,
> >> I don't think this will be fixed unless we get access to the
> >> original Basic09 files for the game. Does anyone know of a
> >> disassembler that will convert Basic09 I-code back to source code?
> >>
> >> Robert
> >
> > Someone here was working on that here on the list a couple years
> > ago, so you might scan back thru the list for the name. Best mention
> > my search turns up is Decode, by Wayne Campbell. In a Feb 9, 2015
> > message from Willard Goosey . There was a pretty good thread on it
> > at the time. If http://cococoding.com/wayne still exists, it might
> > be there.


Cheers, Gene Heskett
-- 
"There are four boxes to be used in defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author)
Genes Web page <http://geneslinuxbox.net:6309/gene>



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