[Coco] Basic 09 text display question.
coco at jechar.ca
coco at jechar.ca
Wed Jul 24 09:28:30 EDT 2019
Thanks for the reply I am trying out some test programs to get a better
understanding of all this.
One question I have.
If you want to set a pallete regester number one to say color 7
you would use the command RUN GFX2("PALETTE",1,7) ie
RUN GFX2("PALETTE",palette_register,color_value).
But what if you want to know what palette number one is how do
you check to see what color it is ? ie how would you implement
a function like.
color_value=THE_FUNCTION(palette_register)
So for example:
RUN GFX2("PALETTE",1,7)
X=THE_FUNCTION(1)
PRINT X
would print 7.
Charlie
On 2019-07-23 12:57, L. Curtis Boyle wrote:
> There are a couple of ways. The easiest to read and follow would be to
> use RUN gfx2(“color”,foreground#,background#). You can also do with
> defining a couple of 3 byte arrays for foreground color and background
> color escape code sequences, and the do a PUT #1,arrayname). The
> latter would be slightly faster and take less memory, but not as
> obvious to what it does.
>
> You are correct in type 8 being 320 wide, 16 color. You can have the
> height as anywheres from 8 to 200 (in steps of 8), depending on what
> you created the window with.
>
> The default colors duplicates 8 colors twice (so palettes 0 and 8 are
> the same, 1 and 9 are the same, etc. - you can define your own with
> the palette command, both via gfx2 and PUT arrays like I mentioned
> above). The default colors for Coco 3 text and graphics modes are:
> 0&8 - white
> 1&9 - blue
> 2&10 - black
> 3&11 - green
> 4&12 - red
> 5&13 - yellow
> 6&14 - magenta
> 7&15 - cyan
>
> So, as one example from what you requested, to print the word RED on a
> black background:
> Method 1:
> RUN gfx2(“color”,4,2)
> PRINT “RED”
>
> Method 2
> DIM fcolor(3),bcolor(3):BYTE
> fcolor(1)=$1b
> fcolor(2)=$32
> fcolor(3)=4
> bcolor(1)=$1b
> bcolor(2)=$33
> bcolor(3)=2
> PUT #1,fcolor
> PUT #1,bcolor
> PRINT “RED”
>
> The first method is the easiest - but it will take some memory to load
> the GFX2 package, and then have the GFX2 parser go through the things
> you passed to it. The 2nd method does not require any external
> programs, and is faster, but harder to set up. (Once you have it set
> up, though, to change the foreground color to something else, you only
> have to do:
> fcolor(3)=[color#]
> PUT #1,fcolor
>
> (same with background, just change bcolor(3) instead, and PUT
> #1,bcolor)
>
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
>
>
>> On Jul 23, 2019, at 9:35 AM, coco at jechar.ca wrote:
>>
>>
>> I was trying to figure out how I would have a basic09 program print to
>> the screen.
>>
>> RED(in red)GREEN(in green)BLUE(in blue)HIGHLIGHTED(in Black text on
>> Yellow Background) all
>> on a Black background.
>>
>> Also is there a record somewhere of which numbers display what color
>> when building a PALLET.
>>
>> In my case I am working with a type 8 screen which I believe is
>> 192x320(16color) and a 6x8
>> font witch provides 53 characters per line.
>>
>> Charlie.
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
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