[Coco] OS9 / Nitros9 - Getting direct access to graphics memory.

Walter Zambotti zambotti at iinet.net.au
Mon Apr 8 00:29:42 EDT 2019


Bill

I'm reading through the Nitros9 Windowing system guide but did see anything specific to do this.

I'll have a look through the Nitros9 Tech Manual.

F$MapBlk will map the blocks into user memory space.

Just need to work out what memory blocks the graphics memory for the current process are?

Walter

-----Original Message-----
From: Coco [mailto:coco-bounces at maltedmedia.com] On Behalf Of Bill Pierce via Coco
Sent: Friday, 5 April 2019 8:05 PM
To: coco at maltedmedia.com
Cc: Bill Pierce <ooogalapasooo at aol.com>
Subject: Re: [Coco] OS9 / Nitros9 - Getting direct access to graphics memory.

Walter, yes, you can map the graphics memory into the workspace. It's a little tedious, but doable. You can map it in with 8k blocks (using less memory) or the complete graphics memory.
I do this very thing in MShell to do direct drawing for speed.
PM me and I'll give you the steps to do it.

B. Pierce
 
 
 
-----Original Message-----
From: Walter Zambotti <zambotti at iinet.net.au>
To: 'CoCoList for Color Computer Enthusiasts' <coco at maltedmedia.com>
Sent: Fri, Apr 5, 2019 12:19 am
Subject: [Coco] OS9 / Nitros9 - Getting direct access to graphics memory.

Is there an OS9 call to map the graphics memory into the process space?

 

Walter


-- 
Coco mailing list
Coco at maltedmedia.com
https://pairlist5.pair.net/mailman/listinfo/coco

-- 
Coco mailing list
Coco at maltedmedia.com
https://pairlist5.pair.net/mailman/listinfo/coco



More information about the Coco mailing list