[Coco] Let's figure out the best method to compile sprites for the CoCo - Please add your input

Glen Hewlett glen.hewlett at sympatico.ca
Wed May 24 21:23:07 EDT 2017


Hello All,

I added an entry on my blog describing the latest method I'm going to use for the sprite rendering of my Pac Man transcode and since it's really fast I've decided to use double buffering for the video.  I hope this info is useful to others who might want use compiled/blasted sprites for their games.
https://nowhereman999.wordpress.com <https://nowhereman999.wordpress.com/>

Cheers,
Glen


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