[Coco] Let's figure out the best method to compile sprites for the CoCo - Please add your input

Glen Hewlett glen.hewlett at sympatico.ca
Sat May 13 07:46:45 EDT 2017


Hi Steve,

Yeah there are always trade offs between size and performance and you have to use what works best for your situation.  Good luck with your game, I look forward to seeing it.

Cheers,
Glen

> On May 13, 2017, at 5:56 AM, Steve Bamford via Coco <coco at maltedmedia.com> wrote:
> 
> Hi Glen.
> I haven't gone down the compiled sprite route as I'm fine for performance but limited on memory.
> My game features a lot of sprites which are pre-shifted for speed but less than 32k of Ram to squeeze the whole game into. That said it's working out pretty well and the game runs smoothly at 60Hz.
> I should add this is a Dragon/CoCo2 game so the graphics mode will differ from what you're using.
> Cheers,Steve.



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