[Coco] Using DriveWire to write network software
Steve Strowbridge
ogsteviestrow at gmail.com
Wed Mar 29 17:46:08 EDT 2017
Great topics of discussion, look forward to breaking bread and ale with
many of you at CoCoFEST!
I like Mark's multi-player text adventure, love to be able to play it when
it's done.
As far as new solutions, and new software to take advantage of them, that's
obviously great.
I'd like to see an emulation solution take existing 2-player CoCo games and
internet enable them where both players were playing the same game from
different locations.
None of these ideas or solutions are going to be as simple as pressing the
"easy button" I'm sure (actually I have no idea, as I'm illiterate in both
hardware and software design), but, I think this mega ultra emulator that
became internet enabled would be a great thing to have, if all I need to do
on my end is wish for it :)
Steve Strowbridge, aka
The Original Gamer Stevie Strow
http://ogsteviestrow.com
ogsteviestrow at gmail.com
On Wed, Mar 29, 2017 at 5:32 PM, Mark D. Overholser <marko555.os2 at gmail.com>
wrote:
> On 29-Mar-17 12:51, William Mikrut wrote:
>
>> I would love to see even some turn based games that many could play.
>>
>>
> Turn Based Games are Bottle-Necked with waiting for the Player... You
> could run them over a 300 Baud Modem.. With 9600bps to 38,400bps that is
> possible with the Built In Serial Port even Arcade/Video Games are
> possible..
>
> I could see launching a server that's the game keeper... and having a
>> client people could use to connect and play.
>>
>>
> That is entirely what I am thinking of.... A Network Framework that can
> be used to facilitate Network Gaming.. Or Possibly be used to Retrofit
> existing games...
>
>
>
> Something like Vox imperium... if anyone remembers what that game was!
>>
>>
>
> <http://www.onlinegamesinn.com/showgame/3064/Vox%20Imperium/>
>
>
> How Long Ago was "This a Thing"????
>
>
>
> MarkO
>
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