[Coco] VCC direct VHD vs DW

Wayne Campbell asa.rand at gmail.com
Fri Jun 16 12:25:09 EDT 2017


Thanks for the info, Bill. I am not having any other issues with the VCC I
am using, and I can wait for the Becker port fix before I delve into DW
more. I have been concentrating on decode, and since I am developing that
offline I haven't really needed to worry about DW or the Becker port. I am
awaiting the release of the VCC with everything fixed, and I am a patient
man. It is good that you have the ability to reproduce the CoCo screen so
completely. When I use full screen, the only difference I can see is that
what was a black area surrounding the green screen equally all around, it
has a larger area of black on both sides and a smaller area on top &
bottom. Otherwise, it looks just like the display on the CM-8 back when I
had my hardware setup.

On Fri, Jun 16, 2017 at 9:11 AM, Bill Pierce via Coco <coco at maltedmedia.com>
wrote:

> Wayne, that version is basically a test version and is still being worked
> on. Also, the Becker port is broken in that version. Hopefully it will get
> better.
> Personally, until things are fixed, I would use the "official" 2.0.1b
> release until things are made stable. I hope to incorperate James' and
> Walter's fixes as soon as we work out some bugs. The we can have a new
> release version.
>
> As for resize/maximize/full screen, I am lucky to have 2 old "square"
> LCD/VGA monitors. A 13" and a 15". I can maximize or go full screen with no
> stretch. Full screen looks just like a real Coco on these monitors :-)
>
>
>
>
>
> Bill Pierce
> "Charlie stole the handle, and the train it won't stop going, no way to
> slow down!" - Ian Anderson - Jethro Tull
>
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Contributor, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
>
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
>
> -----Original Message-----
> From: Wayne Campbell <asa.rand at gmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Fri, Jun 16, 2017 11:55 am
> Subject: Re: [Coco] VCC direct VHD vs DW
>
> On VCCs resize. I have the newer version that corrects the aspect ratio
> infull screen. If you click the maximize button, the display in the window
> isstill stretched, so that is not working correctly. Also, VCC does
> notremember the size change if you manually resize it. I finally gave
> upresizing it and just deal with the small window until these issues
> arefixed.On Fri, Jun 16, 2017 at 7:01 AM, Bill Pierce via Coco <
> coco at maltedmedia.com>wrote:> William, you can make VCC's window any size
> you like. You must go to> "Configuration/Display" and check "Allow Resize".
> Then resize and maximize> work. If you're using a wide screen monitor, then
> "Full Screen" will be> stretched, and it's best to manually resize to
> retain the aspect ratio.> Hopefully, this will be fixed soon. We have a
> test version (WIP) that> retains aspect on resize and full screen and hope
> to release it soon.> I didn't realize so many people didn't know how to
> make VCC larger. It> helps to read the manual :-)>> Walter, as far as just
> drives, VCC's native drive is 100 times faster than> DW4 drives. Due to
> DW4's TCP to serial bottleneck, and DW4's buffering, DW4> is actually
> slower in the emulators than it is on a real Coco (even when> VCC is
> overclocked).> In VCC, goto "Cartridge/FD-502 Config" and set "Overclock
> Disk Drives" and> the floppies are fast as well.>> In my software dev setup
> for writing NitrOS9 software, I have the VCC> drive as my system drive for
> NitrOS9 (128meg), then I have 8 (yes 8) drives> available in DW4 plus a
> 256k ramdisk (almost instantaneous). I also run VCC> at 89mhz for fast C
> compiling speeds and immediate screen refreshes in my> text editor. Do not
> uncheck the "Throttle" in the config menu though, as> that make EVERYTHING
> overclock and the keyboard becomes unusable. With just> the CPU overclocked
> (Config/CPU/Overclock), the keyboard and clock remain> stable. No, this is
> definately not for gaming... games will run too fast,> but for software
> development and compiling sources, it makes my VCC Coco> work as fast as my
> PC (almost).> An example would be compiling my MShell sources... At regular
> 1.79mhz, it> take more than 5+ hours to compile the 250+ sources. At 89mhz
> (maxed), it> all compiles in a little over 2 mins!!>>>>>> Bill Pierce>
> "Charlie stole the handle, and the train it won't stop going, no way to>
> slow down!" - Ian Anderson - Jethro Tull>> My Music from the Tandy/Radio
> Shack Color Computer 2 & 3> https://sites.google.com/site/dabarnstudio/>
> Co-Contributor, Co-Editor for CocoPedia> http://www.cocopedia.com/wiki/
> index.php/Main_Page>> E-Mail: ooogalapasooo at aol.com>>>>>> -----Original
> Message-----> From: William Carlin <whcarlinjr at gmail.com>> To: CoCoList
> for Color Computer Enthusiasts <coco at maltedmedia.com>> Sent: Fri, Jun 16,
> 2017 6:42 am> Subject: Re: [Coco] VCC direct VHD vs DW>> Technically you
> can have 3 hard drives mounted at one time in VCC.> Youhave the standard
> Hard Disk 0 RGB style hard drive.  If you use one of> youMPI slots for the
> Glenside IDE you can also have a master and slave> IDEhard drive(s) mounted
> as well.I think of DriveWire as the CoCo's version> of network drives or
> networkattached storage.  You can literally attach> anything to DriveWire.
> Fromother downloaded VHD's to floppy disks to disks> located on a web
> server,ftp server, SMB/CIFS share, inside of a .ZIP file> (mounts VHD but
> nochanges are written back).  Once you become familiar with> the 'dw'
> command,you can create scripts to automate most of the drudge work> of
> ejectingdrives, modifying the 'dmode' parameters of a /Xx device to> adjust
> the sizeof your "network volume", creating the disk in memory on the> DW
> server,formatting the drive, writing the drive out to physical disk on> the
> DWserver, and finally inserting the written disk to complete the> process.I
> think the feature I use most in DW is the virtual serial ports to>
> telnetinto NitrOS9.  The VCC window is so small on my laptop I need to use>
> theWindows telnet in a command prompt in order to see what I'm>
> typing.Additionally VCC emulates the keyboard just a CoCo and NitrOS9 can>
> misskeystrokes under heavy load.  When you use telnet, the keyboard is>
> bufferedand characters are read by the serial port as the NitrOS9 can>
> accept them.​-- Coco mailing listCoco at maltedmedia.comhttps://>
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> Structure_of_I-Codedecodehttp://cococoding.com/wayne/-- Coco mailing
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-- 
Wayne

The Structure of I-Code
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