[Coco] "Bomb Threat" game

Alexander Wallace alexander.o.wallace at gmail.com
Sun Jun 4 23:52:24 EDT 2017


The game looks fantastic! I’m surprised Tandy didn’t want it!

> On Jun 4, 2017, at 8:59 PM, Rick Adams <rick at rickadams.org> wrote:
> 
> I developed this game long ago, hoping to sell it to Tandy. They opted not to buy it, and I tried shopping it around here and there, but nobody was interested. My kids loved playing it, fondly calling it "the tractor game," but eventually they grew up and moved out...
> 
> The game was nearly forgotten, but I knew the floppy containing the game was in a plastic box downstairs... and eventually I went to find it again, only to find I have no idea where it is. Every once in awhile i go looking for it again, but as of yet I haven't found it.
> 
> My kids were visiting and reminiscing a while back and one of them suddenly remembered there was a VCR tape we made ages ago to use for presentations I made at their elementary schools when they wanted a visiting game developer to spice up the class. They ran downstairs to the basement and found the tape, and that's where this gameplay video of the game came from:
> 
> https://www.youtube.com/watch?v=h2k9Jum0C2Q&t=1s
> 
> As for the game... you're in charge of a warehouse full of boxes of merchandise, but some demented madman has strewn bombs all around, some even inside the boxes! And it's up to you to save the merchandise before the bombs go off. You have your forklift tractor to push the boxes away from the bombs... or the bombs away from the boxes if you feel brave!
> 
> If you click the joystick button as you travel, one box at your rear will be pulled along with you, and/or you can push any number of boxes ahead of you. But watch out! Sometimes a box will be revealed as a bomb! If a bomb goes off too near you, your turn is at an end. But if you can stay alive until the last bomb goes off, you'll get points for every box you saved.
> 
> Recently I started manually rewriting the game from scratch, my first "new" Coco project in decades.  I am around 80% done.
> 
> 
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