[Coco] Hi

Steve Bamford stevecindybamford at yahoo.co.uk
Mon May 9 11:57:58 EDT 2016


Hi Salvador.
I only have experience with XRoar running Dragon/CoCo II emulation.
If the steps you're describing are causing the game not to run correctly, there maybe CoCo 3 compatibility issues?

      From: Salvador Garcia via Coco <coco at maltedmedia.com>
 To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com> 
Cc: Salvador Garcia <salvadorgarciav at yahoo.com>
 Sent: Monday, 9 May 2016, 5:21
 Subject: Re: [Coco] Hi
   
Am I doing this right?
1. Un rar p2-rs.dsk2. Insert into VCC 2.01 virtual floppy drive3. LOADM "P2-RS.DSK"4. EXEC
Thanks, Salvador



      From: Steve Bamford via Coco <coco at maltedmedia.com>
 To: "coco at maltedmedia.com" <coco at maltedmedia.com> 
Cc: Steve Bamford <stevecindybamford at yahoo.co.uk>
 Sent: Sunday, May 8, 2016 7:33 AM
 Subject: [Coco] Hi
  
Hi everyone.
I was inspired by Steve and Curtis' most recent interview with Lee and Simon, to share a back-burner Dragon/CoCo project of mine.
http://bit.ly/21KqEeY

It's more of an exercise in learning to code but could turn out to be a fun little game too.
Up until now the focus has been on creating routines to handle various core tasks so it doesn't yet have the structure or variety of a proper game. I'm in the midst of implementing quite a few changes and enhancements which means the current build is a little broken. Instead I've posted a link to an older build which will given you an impression of things to come.
Should you be interested, the control keys are;
< = move left> = move rightz = start/jump/pickup/throw (applies to traps dropped by the bird)
Thanks,
Steve.





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