[Coco] Cartridge size limit?
dave at davebiz.com
Wed May 4 02:06:46 EDT 2016
I would bet you could write it purely in assembler and get it under 6K...
On 5/4/2016 12:17 AM, Lee Patterson wrote:
> You know, I'm not entirely sure. I only have about 4400 lines of code. I'm using CMOC, and it might be that the buffer I allocate for my levels is taking up most of the space. If I'm not mistaken, static initialized data ends up essentially as FCB data.
> --- -- - -
>> On May 4, 2016, at 1:04 AM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
>> On 4/05/2016 2:34 PM, Lee Patterson wrote:
>>> I was thinking in terms of my next Coco 3 based game. Need to get an
>>> idea of what I should target. Bouncy Ball is just under 20K. 32K
>>> isn't much better, so an MMU system would be preferable if it is cost
>> Wow, what takes all the space on Bouncy Ball?
>> | Mark McDougall | "Electrical Engineers do it
>> | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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