[Coco] Hello from a serious newbie/beginner!

Paulo Garcia paulo.astuser at gmail.com
Thu Jun 16 08:17:11 EDT 2016

Thanks guys, that is very enlightening! I will open another thread to ask
more questions, since I believe it is more helpful for the list.



On Wed, Jun 15, 2016 at 1:39 PM, Stephen H. Fischer <
SFischer1 at mindspring.com> wrote:

> I developed URBANE for the CoCo using Jeff's CoCo2 Emulator using the
> Context editor and then transferring the URBANE source to to the emulator.
> As that emulator ran (In text mode) in a "CMD" window it is was not a pain
> as running the CoCo3 emulator. (FAT32 partition required)
> (URBANE is a preprocessor for DECB programs, the generated DECB programs
> can run on the CoCo 1, 2, 3. Pure DECB could be written like that.)
> So, if the higher level language on the CoCo accepts text files, you can
> do your editing on Windows/Mac and transfer the file to the emulator to use
> the native CoCo language program. The same can apply to OS-9 language
> programs but I did the editing of BASIC09 and "C" programs on the CoCo.
> ----- Original Message -----
> From: "Paulo Garcia" <paulo.astuser at gmail.com>
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Sent: Wednesday, June 15, 2016 8:19 AM
> Subject: Re: [Coco] Hello from a serious newbie/beginner!
> > Piggyng-back on John's thread, what people are using for CoCo development
> > nowadays?
> >
> > Still coding on the computer/emulator or using cross-compile on
> Windows/Mac
> > ? If the latter, always ML or some other highlevel language?
> >
> > Paulo
> --
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