[Coco] CoCo Programming environment (almost) // Was: Latest Release of the VCC Color Computer 3 Emulator

Diego Barizo diegoba at adinet.com.uy
Tue Jan 19 22:40:38 EST 2016


I wrote a small program (in VB .net) that will let you select a .BAS 
file, put that file into a DSK image, using imgtool.exe, and fire up 
Mame with CoCo3 emulation with that DSK file mounted.

That way, I use Notepad++ to edit my Basic code, and with just a couple 
of steps, I can test it on an emulated CoCo.
Notepad++ may not be the greatest IDE, but you can configure languages, 
and even selecting VBasic helps when coding for a CoCo.

If anyone wants to give the program a try, you can download it from 
http://yaccs.info/T_AND_T/CoCoCode.exe

Diego


Salvador Garcia wrote:
> I totally understand what you are saying. I too see the opportunity to enhance VCC in such a way that t becomes so much more than just a CoCo 3 emulator. The functionality that you are describing is reminiscent of an IDE (Integrated Development Environment), such as Eclipse, Visual Studio or even Arduino. Taking Arduino as an example, you have hardware that runs on the ATMEL microcontroller. The hardware is connected to the PC via the USB port. The IDE allows you to use a modern editor where you enter the C code. There you can verify that the code is valid, copy and paste code or open from a text file. When the code is valid you transfer it to the Arduino hardware and run it.
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> Now imagine having such an environment with VCC at its core. The environment would allow editing using modern day tools, import and export of code, debugging and final code generation. From reading this list for over a year I can see that all of these tools are available. It is just a matter of collaboration and hard work to get them integrated in an environment such as the one that you describe.
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> This is no trivial task.
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> Regards, Salvador
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